Showing posts with label App development techniques. Show all posts
Showing posts with label App development techniques. Show all posts

Monday, 12 March 2012

How to become a popular App developer

Apps are the next dot com . Fact. And that is why so many programmers and wanna be programmers are struggling to get their head around how to be an app developer. Here at Gametrender we've come across a multitude of Android and iPhone developers who've all got their own "app developer secrets to success". But right here, right now is one developer who is very much the flavour of the week. An inspirational guy that is slowly starting to transform the app and mobile gaming industry, and will do so for some time to come: Jordan Schuetz of Ninja Pig Studios.


Inspirational App Developer
So how can Jordan Schuetz's story help you to become an app developer and why is he the flavour of the week. Firstly he's a serious Indie who's come from nowhere to create some innovative apps in a variety of genres: from his first gaming dev. of " Beach Ball Mayhem", Jordan has progressed through entertainment apps in the form of his very popular "Strobe Light" app that can be seen at numerous parties and concerts up and down the west coast.Moving on to a little dabbling in business apps which finally brought Jordan to his gem of a game " Annoying Pig Game". Certainly annoying to other developers as THE PIG is making his way to fame and fortune and all from the brains and keyboard of one very young and talented app developer.The Barne's and Noble Nook has also reaped the benefits of Jordan's talent with one of his most popular apps being his renowned  "Gun APP"


The reason that Jordan Schuetz-app developer extraordinaire- is our favourite up and coming dev. is not just that he conjures up great apps in multiple categories. Nor the fact that he is an Indie who is revving the enormously popular Corona SDK to the max. It's not even the fact that if you read up about Ninja Pig's rise to fame you'll find that Jordan loves connecting and is always willing to take his app passion and talent and help out others. All of that makes for a pretty exceptional guy in this lucrative and fast moving industry, but all of these reasons for featuring Jordan pale next to the simple fact that this mega-talented and popular app developer is only seventeen years old and still in High School!


Our industry is the new dot com revolution , with one fundamental difference-apps are here to stay. So to answer your question: "How do I become an App Developer?" Learn and follow in the footsteps of amazing people like Jordan Schuetz, that's how!

Wednesday, 17 August 2011

Apps for children and adults

What  constitutes fun? Here we go with another post that attempts to put some order into the game world but psychologising what makes gaming fun. For those talented developers out there feel free to borrow any noteworthy comments to inspire any hit games of tomorrow.
Here at Gametrender we're always on the look out for inspiration for the games industry. Having a young child is proving to be a constant source of innovation and encouragement. Don't worry this not going to be a schmaltzy article about parenthood etc., however watching my child at play I've found very useful from a game development perspective .
Toddler play particularly is quite useful to observe as they have progressed beyond baby play which is formless and moment orientated just involving colours, sounds and stimuli, but is something closer to adult play with rules and concepts starting to be imbued into the game.
Where childs play has advantages over adult play is that there are far fewer preconceived notions of what makes a game good or bad, dull or entertaining. Adult play is very obsessed with win states. A football match is played with the express purpose of winning. That us not to say that a player won't still enjoy the game, but losing will certainly detract from that enjoyment.
A child will spend hours, a notable achievement with a supposedly limited attention span, playing randomly with no end state, no win or lose state in mind. Careful observation of this play will show that it does have it's own set of rules. It's not random free form play but is definitely rule based plat.
A child with a toy car will ,if he or she has seen a real car before, and we can assume they have if they are playing with a toy one, pretend that what they have is a real car. The car will not fly, it will not be an extra dimensional portal. It will in all essence be a car and have behaviour expected of a car. Adults will drive a real car for miles just for the sheer thrill of driving, a child will play with their toy car with this same purpose, the thrill of play, movement, without artificial constraints. The rules are certainly there but are more organic, natural rules and not imaginary, even arbitrary rules imposed on the toyset ultimately inhibiting play.
As a case example lets consider the real life situation of a child playing with a wooden trainset. It is a wooden train set with a wooden track that slots together. There are right ways to do it, hence the instructions, but there are numerous other ways that the tracks slot together. Theres a bridge too, and assorted wooden trees , animals and a wooden police station, fire station and hospital.
The child or more likely the parent
puts the track together , the various furniture is placed randomly and the child plays. So why is this fun and where do the rules come into it. Firstly all the rules aren't just self imposed, natural laws of course apply, if the train goes too fast it will fall off the track, if it's on top of the bridge it will roll down hill. That's physics!
All the rest is imposed by the nature of the play, it's a train so it goes on a track, it doesn't fly and so on. Like the real world animals and people can be on the track. Accidents will result in a visit to the hospital or firehouse. What games to play: how fast the train is, how big an accident, what about passengers? The point that this illustrates is that with  play like this natural rules will fall into place, other rules can later be imposed but all they are doing is building on the template of the original, purest and best form of the game. I think that Elf Farm try to encapsulate this sense of wonder and carefree child's play in their games and are well worth checking out if this article has struck a chord.wanderland