Saturday 3 September 2011

From humble beginnings: Traditional gaming inspiring app gaming

Android gaming and smartphone gaming is arguably one of the most cutting edge fields in entertainment today, a developer has the ability to virtually create a game within a few hours, the tools and technology that developers and gamers have access evolve at a phenomenal rate. And more importantly unlike traditional gaming industries the Android market has a massive amount of freeware resource tools to draw on. But there is one issue that no amount of cutting edge tools can solve: that of creativity. The ideas of game designers must come from somewhere, recent games I've played give a very strong case for traditional non technological games being a very good source of inspiration.
  Pocket  Soccer by Rastergrid Entertainment especially got me thinking about this issue. The game it must be said is very good, with a slick presentation, three difficulty levels, lots of playability and polish. Of note was the way the game was played, on a simple playing field players take it in turn to push one of the players represented by a disc with the teams flag on it, to score goals. The influences are two fold with traditional football being a clear influence, flick football being another and interestingly enough the Rts staple of turn based games. Arguably without the developer drawing on these influences, whether consciously or not, the game of  Pocket Soccer would not exist.
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