Tuesday, 2 December 2014

Rescue Quest: an awkward interface ruins a pleasant game.

Rescue Quest has good, solid bases: a "match-3" system with adequate power-ups and limited turns. The gimmick of tracing a path for the hero uses a well-known mechanic: match jewels (or here, tokens) on top of certain parts of the play area to clear them of obstacles. The graphics are pretty, very colourful and generally unobtrusive. The music is decent. It is a fun, free game to play on iOS...

... except for the lay-out of the play area. To give more room for maze-like levels, which admittedly fits with the whole "clear a path" storyline, the player don't get a full-view of the level but has to swipe around to access other parts of the level. Which can lead to involuntary swipes of tokens and such of a lost turn. You can access a sort of mini-map, but that seems like too many superfluous actions for something we should be able to see right away.

Especially in a market saturated with good match-3 games, pass on Rescue Quest.

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