Friday, 26 September 2014

Destiny Cave 2.0-Easy ways to level in Destiny


Destiny Cave 2.0
Bungie was quick to jump on the original Cave of levelling and update their game to stop easy levelling,farming and quick engram snatches. The players of Destiny are still one step ahead of Bungie and have found the CAVE 2.0 . Another quick and easy Destiny farming location.

Once again head to old Earth to find the Rocket Yard area where your new Destiny farming dstination lies. See the below screenshots for a view of Cave 2.0 and the area just preceding it.


Monday, 22 September 2014

Destiny game levelling Cheat

If youve been playing Destiny you'll be wanting to level up asap to gain the covetted 20 plus level,where the game really opens up. The "Destiny Cave Cheat" is one quick way to go about this. After a bit of Reddit and gaming forum searching i found some of the easiest ways to locate the Destiny Cave, an hou of play saw a dozen new lvel plus weapons and a quick xp gain to jump from 9 to 11. 
Initially a little hard to find Destiny's cheat cave normally has a few people hanging around outside for the easy grind.
Head to the Skywatch area of Old Russia. If you can't remember how to get there, head for the massive building on the hill. Go through it until you emerge out the other side. Skywatch is the area with the crashed hive ship where the hive and fallen fight each other.

Once in the Skywatch, turn left and follow the cliff until you hit a building with a little door in it. Don't enter the building, but turn right and head towards the hive ship. If you look ACROSS the ship's entrance, you'll see a little cave. 

As long as you (or someone else) doesn't get too close, the cave will spawn an almost continuous stream of low-level thralls and acolytes.

Play nice with others and keep the minions spawning,try to share the drops and go to the cave when others do, there's plenty of loot drops so dont worry.
See the attached pictures for reference: Its in the Skywatch area head for the large building referenced in the screenshot and then turn right, also a sure sign is the other grinders normally hanging out there. The trick is to keep the mobs spawning by not getting too close,but the spawn will also stop if the minions mangae to escape the area, so remember to gun them all down. Sometimes Bungie seems to get angry with this easy Destiny XP and engram gain and chucks everything at you. In which case, good luck surviving!

Tuesday, 9 September 2014

Why getting rid of "isms" from games and discussions about games is important

I've already talked about the so-called "GamerGate". On occasions, I've mentioned the numerous other scandals revolving around the exclusion on "non-gamer", i.e. people who aren't white, straight, male youngsters.

Let's put that behind us. All of those sterile pseudo-debates. When the "discussion" is about standing for social justice or not, that is not a choice.

No, these flame wars and harassment campaigns are only hurting the video game industry.

Let's work our way in from the outside, shall we? For people accusing video games of creating real-life issues of violence, the would-be rapists and killers, as well as the onlookers idling letting the threats happen, are a blessing. These anti-videogame advocates are either confirmed in their beliefs or are gathering ammunitions for future campaigns.

Now, statistics show that more and more people are playing games on their phones, tables, or social media of choice. So how can they fall for the "video games are evil" routine? Simple, they often do not identify as gamers or even just vide game player. And why should they? The "gamer" label has been appropriated by insult-spewing bigots and said bigots are excluding "casual" games from the "true" video games.

As for people with more level heads that consider that "gamer" should only describe someone playing video games, and as such accept the qualificative for themselves... These persons are either reconsidering this acceptance or just walking away, like Phil Fish leaving the game industry. Even more resilient "gamers" lose then, because some interesting voices get muffled.

On the journalism side of things... well, it's a lose-lose situation. You have to cover this, even if the accusations from the sexist are total, utter BS. Since the discussion inevitably shift from the real, possible issues of corruption, or quality of the developer's work, or any deep subject to a shallow, uninteresting pseudo-debate (because this is not really a debate, see above) about whether games include example of sexisms. Which of course they do, because society at large is still shedding the old shell of patriarchy and that involve growing pains; video games are only a small part of a much larger issue, but as gamers or industry veterans, we start with our own backyard.

Of course, the reader of gaming sites also lose. I'm pretty sure you'd rather read, and I know I'd rather write, another simple review to get your gaming fix of the day. Or at least, not have to cycle through the same arguments about the same old questions.

Heck, even people who don't like Depression Quest (since Zoe Quinn is at the centre of this latest debacle, let's use her game as example) see their opinion muffled. As the Escapist explained in two videos about Anita Sarkeesian, all discussions about the quality of her videos have to be tabled to present an united front against the torrent of hate and harassment. The Gamergaters are clamouring for free speech, but they are seriously stiffling it... And the "united front" mentality is a relic from the "censorship Wars" as Bob Chipman put it.

Finally, even the so-called, exclusionary gamer do not benefit from this. If they lose this battle and the next, they eventually be left alone in their very small corner of the universe... but they will lose so much creativity and opportunity. they may lose games altogether, because if it becomes too much of a niche market, it won't be profitable any more... This is especially ironic and tragic when their main fear is that their games will be taken from them if more social justice is introduced in the narrative.

So yeah, I'm tired of always sounding like a broken record. I want to see better thing for the video games. But I'd rather keep repeating myself than let these bigots win this fight. Because if they do, we all lose, even them.






Monday, 8 September 2014

I am a Social Justice Warrior, and proudly so.

There's been yet another debacle in gaming these past few days, the so-called GamerGate. I recommend this article at Badass Digest to get a picture of how ugly the whole thing is.

I won't speak of the moral mire that sprung this torrent of harassment, as the aforementioned article does it very well. Let's shift this to a linguistic point of view.



I'm tired of assholes either using words they do not comprehend or turning laudative expressions into slurs. I'm tired of seeing "gay" used as an insult, of "gamer" becoming synonym of "white, straight, entitled manchild", or of "feminist" painting for most the portrait of a "Straw Feminist".

As several commentators have pointed out, "social justice warrior" sounds like a badass thing to be, a great thing to aspire to. So, no, I won't let this qualificative become something to be ashamed of. I'm proud to want and to act for more social justice in my little corner of the universe.

I am proud of being a Social Justice Warrior. Who's with me?

Sunday, 7 September 2014

IGN Code not working?

If like me youre having difficulty retrieving the IGN game of the month promo code for Hitman Go ,that's because IGN is experiencing overwhelming demand and the website is continually crashing!

Here is the code for IGN game of the month Hitman Go : 4EPWTNRYTXFT. Just insert manually in the app store to redeem. Happy stealth murder!

Friday, 29 August 2014

Can the 3ds Xl still compete?

Nintendo having being in the game for a long time is certainly not one to flog a dead horse, so I'm starting to think of taking the 3ds Xl more seriously with recent announcements in mind.

Having bowed to pressure from younger household members and purchased a 3ds for a birthday present and having looked at reputable print magazines like T3 and Stuff that still rate the dual screen wonder as one of the best games consoles maybe theres more to Nintendo's little guy than I thought.

However I think that it needs a lot more street cred and be less niche to avoid making this house a city of sleep and us just turning back to the Ipad and Android for gaming. The thing is most retailers just stock the more juvenile games for the 3Ds and its darned hard to,find quality adult gaming.

That said the good adult orientated games have to be there, Ninty wouldnt be planning a NEW 3DS XL with Nfc and faster processors if the little console that could didnt have the steam for it.
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Thursday, 28 August 2014

Bubble Blitz Mania

Because it doesn't have to be the greatest game ever to be your go-to game.


I love "casual" puzzle games. I don't really play them in a casual way as I love hunting after every achievement. But once that's done, I keep on playing every now and then. 

A well-designed puzzle is the best way for me to clear my mind yet get my brain into gear, to start the day or to unwind after work. Here's one of my favorite: Bubble Blitz Mania. 

Nothing revolutionary going on here, just a "pop the bubble" / match-3 combo with just enough feature and bonus to keep on playing. Plus a weekly tournament to tickle your competitive side.

Of course, there are hundreds, if not thousands of this kind of free games in the App Store or Google Play. There is nothing particularly noteworthy about BBM or any other. So why this one? Well, because I just happen to download it one day and it clicked with me.

And you, what's your go-to game?






Monday, 18 August 2014

Episode by Pocket Gems, a Choose your Own Adventure collection on your phone

Episode by Pocket Gems, a iOS Choose your Own Adventure.Episode presents something of a dilemma to me: on one hand, it reminds me of the old "Choose your Own Adventure" books and I can't help the surge of nostalgia. On the other hand, some of the story lines apparently believe that the only things on any female teen's mind are popularity contests, clothes (to help win those popularity contests), and boys. I can't say that my feminist streak is too happy about that. 

Notice though that only some story lines are like that. Pocket Gems is moving away from those and exploring far more interesting themes, like in HUNTED, basically a "Greatest Game" kind of hunt but with a menagerie of classical monsters.

Also, the different stories available are only the beginning: they launched on in February of this year after all. And it is truly a Choose your Own Adventure collection, because you can add your own: the most welcomed feature on the app is the ability to connect to a specially-made site to write your own novelet and to submit it. This includes learning some basic scripting, but nothing too difficult.

In fact, I personally became aware of this app when they started looking for writers on LinkedIn. They also have a posting on their site. This is not a permanent position, but it can be a way to dip your toe in writing, to get your foot in the door of the game industry, or even simply to supplement a revenue.

As for the user side of this, you can download the free app on iTunes, Google Play, or Amazon. You initially get 2 passes (with one pass unlocking one chapter) and once used up, you have to wait for 4 hours for 2 more. You can also buy more, reasonably priced. Finally, when using the free passes, you have to watch two very short videos before actually reading the chapter. Not too steep for some decent entertainment.

Pocket Gems is betting on the Holy Grail of user-generated content to keep the stories coming and interesting, but is genre-savvy enough to supplement it with paid content. Not a bad way to handle this and I hope it works.



Saturday, 26 July 2014

Mobile Music Sequencer

Yamaha has just had a big push on their mobile music making apps,with some quality sound creation apps recently going free on the app store . Among them is this gem f mobile music creation which will really allow the DJ in you to rock out . Introducing Mobile Music Sequencer.
The name Mobile Music Sequencer tells you exactly what this app does. It allows you to create music through the combination of of a range of patterns and sounds. The composition you create will be melodic and enthralling, giving you a great and robust way to make music. Its not recommended for novices though as it can be a bit heavy handed and complicated, meaning that it’s going to take some time for you to completely understand how it works, and how you can use it, unless you have prior music composition experience.
The app walks you through the step-by-step process of creating your sound, from phrases to sections to the actual song. There are 92 high caliber sounds built within the app to help you, and you can use sound editing tools like filters, EG, and a number of others. There’s a mixer, reverb, chorus, and variations tool, and much more going on if you've got the music sense to access it. Yamaha's music apps are definitely making waves.

Commander The Great War on iPad

This is about as strategic a title as you're ever likely to find on iPad and is immensely meaty,to such an extent that despite not having immense retina graphics to shove around the iPads processor has massive slow down when the fantastic AI has to plot its moves. Commander the Great War is a broad and sweeping campaign as as close to entire World War ,including policy and economics,as you're ever likely to get on iPad.
Users of the TouchArcade forums really sum up the grandeur of this game:
"... $20 for a complete game. There are 5 scenarios you can play, starting from each year of the war, and you can play those from both sides against AI and in mulitiplayer. The multiplayer looks the most interesting, as in Panzer Corps you got individual battles there which were fun, but by their nature kind of fast and frenetic affairs. Playing the entire Great War on iPad against a like minded opponent could be amazing.

You don't need a Panzer Corps style "Grand Campaign" because the 1914 scenario could not be grander in scope. It's day one of the war, covering pretty much every battlefield and frontline in the entire world, all the way until the armistice. While it will always start the same way, the flexibility to change things up seems pretty good. The battle for France and Belgium in my run so far has actually been a war of movement and flanking, with very fluid lines, and it wasn't until the Xmas truce (which ironically saw the heaviest fighting of the entire war in my game) that things started to become more static.

I'm already seeing ways to try different strategies on future runs. There's a natural clash of infantry at the beginning, and just pushing for land/holding on while mobilising for war is going to be the focus of the first few months. I've been investing in fighters as once I get to upgrade them from recon units to attackers I reckon I could dominate the skies while the Central Powers play catchup. My Russians pretty much ignored the Austro-Hungarian border and moved en masse towards the German Baltic ports. Could have played a delaying action on that front, built up a transport fleet and invaded Turkey across the Black Sea. Kind of interested to see if that would have been viable.

For anyone curious about the game, RiothouseLP on YouTube did an excellent Let's Play series of the PC edition as both sides. It's a good way to have a quick look at how the game plays. Sold me on the game while I was waiting for release."

If you want to go deeper here is the PDF link for the Commander the Great War Manual : 

Thursday, 24 July 2014

How to get featured on Apple's AppStore

Three simple rules seem to be the foundation of being featured,we're going to take this snippet of information from Inkle’s Jon Ingold regarding the delayed 80 Days Interactive Fiction game:. “We’ve been asked by Apple to move the release day back to next Thursday, the 31st,” he said. “So we are of course doing that."

Now it seems that 80 Days has the requested delay because Apple wishes to feature it in a prminent position in the AppStore. Inkle knows how much great marketing this will bring and how it will far offset the lost revenue from a week's publishing delay. 

So let's look at the three rules that this game can teach us about being featured:
1. Reputation. Inkle is as solid as they come with excellent game book adaptations like Sorcery! Still riding high in the charts. They're a hirs you can back and are certainly not going to turn out mediocrity.

2. Uniqueness. 80 Days is something new. An adaptative work of fiction based on Jules Verne's historical IP before the phrase intellectual property even existed. The playability is going to turn the idea of game books on its head, and the story is artfully stitched together to blend the original and some fascinating neo science pseudo steam punk ideas.

3. Hype. Excellent prior efforts have given Inkle a dedicated following. They're known for taking fan boy mythos from D and D style Choose Your Own Adventure Lore and brilliantly appifying it. The following is already there and mere nostalgia alone will set the forums,Twitter and suchlike ablaze with comments,longing,critiquing and speculation. These efforts get people who already are sold on the content many decades ago talking,and Inkle follows steps one and two above to deliver class.

Simplistic rules to follow,but with masses of effort needed to bring something like this to fruition. That's why Inkle enjoys the backing of the Appstore,what can you do with your budgets then?

Tuesday, 22 July 2014

Curse of Naxxramas European Release Date

If you're a European Hearthstone Player than you truly are cursed because while our American cousins are busy slaying in the crypts of the single player first wing of Hearthstone you'll have another whole day to wait for the Hearthstone expansion.
The first of the wings , and this one at least for free, is due to release on 23 July for Europe.
As of this minute the Arachnid quarter has gone live as the Blizzard maintenance has been complete, who will be the first in the world to slay  Anub’Rekhan, Grand Widow Faerlina, and Maexxna and add the Hearthstone boss cards to their collection. Sorry Europe it wont be you! Take consolation that companies like Jim Shore might one day stock Hearthstone collectibles.

Monday, 21 July 2014

Blood Types in Japanese Games

Ever wondered why so many Japanese games list a character's blood type alongside their other vital statistics? 

Some people in Japan believe your ABO blood type governs your personality. The concept was born in the early 20th century and popularised in the 1970s by a book by journalist Masahiko Nomi. He called the idea "blood type humanics".

This pseudo science has crept into many facets of Japanese modern mytho-lore and is a sure fire ice breaker during speed dating, for deciding on types of diets and it turns out for finding out what character traits video game characters have too!

Monday, 7 July 2014

Guitar Amps for IOS 6

Line 6 has been on the forefront of guitar amps for a while,being a strong forerunner of built in effects for ages. Innovation and striving has occurred again with a plethora of exciting developments including Bluetooth streaming and iOS app controls into its new Amplifi 75 and 150. For learning new riffs or chilling to the tunes. Android, iOS, Mac and PC gadgets are all compatible.Line 6's Amplifi Remote iOS app toggles every dial from an iPhone or iPad. A cloud-based community is used for various functions including sharing and rating tones in addition to storing amp, pedal and effects presets.
 Amplifi is available in either 150 or 75 watts. Throw in a prs se 245 to really see this baby rock. The 150 houses a 12-inch Celestion speaker as part of its five-speaker stereo setup while the 75 packs an 8-inch "custom speaker." Line 6 says that this arrangement offers a "truly immersive guitar experience" that's never sounded so "wide and spacious." Both units offer wet/dry effects to boost said sound quality, tap tempo/tuner, four onboard presets and USB connectivity. If that's up your musical street the pair are priced at $400 and $500 respectively, and both are available now from guitar retailers. 

Thursday, 3 July 2014

Monster Hunter Freedom Unite is here!

Finally Monster Hunter Freedom Unite is released for iOS.
The long awaited mobile successor to the original JSlayer has been eagerly anticipated for awhile now,the premium price of £10.00 and some pennies should see a solid graphically diverse hunt-em-up on your iPad. 

MONSTER HUNTER FREEDOM UNITE for iOS

       iOS Universal

*No Hidden Costs*
No additional fees after download!
*For a list of compatible devices, please see the "Compatibility" section below.

The world’s most exciting hunting action game, Monster Hunter Freedom Unite, is now available for iOS! Whether you’re a rookie or veteran hunter, intuitive touch controls will help you tackle the biggest, baddest monsters out there. Let the hunt begin!

There are so many ways to progress through Monster Hunter Freedom Unite for iOS. With a multitude of quests to complete, you can choose to tackle something new, or go back and replay a quest you’ve already cleared with new weapons and tactics. How you play the game is really up to you!

You’ll embark on quests with numerous objectives, from gathering items to slaying monsters. If you’re successful, you’ll reap the spoils, which you can use to create and enhance weapons and armor. Once you’ve buffed up your character, you’ll be ready to take on even bigger quests!

Game Features
・Simple Controls
The controls have been designed so you can intuitively perform complicated actions at the touch of a button! 

・Convenient Functions
A number of functions are included to assist you while you hunt, such as the ‘target camera,’ which keeps monsters in your sights, and the ‘pop-up icon,’ which indicates things you can interact with.

・Improved Graphics
The game’s graphics have been optimized for iOS devices. Just wait until you see all of the beautiful environments for you to hunt in!

・Online Play
You can go hunting with up to 4 players over Wi-Fi. When you run into a quest that’s just too much for you to handle by yourself, call on your friends to join the hunt!
*Online (co-op) play is not supported over mobile data connections such as 3G.
*To get the best co-op gameplay experience, make sure you have a strong Wi-Fi connection.
*You must be signed in to Game Center to play online (co-op).

・MFi Game Controller Support
Use the MFi Game Controller to get the best hunting experience!
*The MFi Game Controller is not compatible with iPhone 4s or iPad (3rd Gen).

Compatibility

・iPhone 4s, iPhone 5, iPhone 5s, iPhone 5c, iPod Touch (5th Gen 32GB/64GB with Back Camera), iPad Air, iPad Mini (2nd Gen) with iOS 6 - iOS 7.1.
・iPad (3rd Gen), iPad (4th Gen), iPad Mini (1st Gen) with iOS 6.1.3 - iOS 7.1.

*Performance on an OS or device not listed above is not guaranteed.
*This title does not support the iPhone 4, iPod Touch (4th Gen), iPod Touch (5th Gen 16 GB), iPad (1st Gen), or iPad 2.
*It is possible to download this title to an iPhone 4, but performance is not guaranteed.

*Deleting this game from your device will erase the game’s save data.


How is World of Tanks Blitz different to WoT?

World of Tanks Blitz is a sirprisingly good mobile version of the original WoT and a very good balanced shooter/tank simulator for iPad. Veterans of WoT thinking of going mobile will be wondering how the mobile WoT Blitz differs from its bigger sibling. Here are the fundamental differences a WoT player will face when playing Blitz:
  • Crews are abstracted out. Your tanks still have a crew skill rating, but rather than individual tankers in the loader, radio operator, etc positions, there’s a single skill rating for the entire tank’s crew. Crew management is much less involved.
  • There’s no SPGs, and the tech trees are narrower. Popular tanks missing from WoT Blitz include KV-2 and Hellcats. Due to smaller maps  there’s no artillery at all, because the teams are only 7-men strong with maps in Blitz not having the size to justify indirect artillery fire.
  • No France, China, Britain, or Japan yet. WoT Blitz has launched with the three most popular tank lines, and there hasn’t been a peep yet on when we can expect the other four. It’s almost certainly in the works for a future update, thoughmaps are very small
  • Suspensions aren’t as important. In PC WoT, you often need to upgrade the suspension on your tank in order to be able to mount heavier guns and turrets. In Blitz: every suspension supports the same amount of weight, and the only performance distance is traverse speed. You might want to prioritise suspensions in turret-less tank destroyers, but otherwise you may as well save them for after you’ve upgraded your engines and guns. There’s also no radios in Blitz, presumably because the maps are so small that radio range became irrelevant.
  • No France, China, Britain, or Japan yet. Four more nations are hopefully planned for a future update,at least you can play the 3 top tank nations in the meantime.

Saturday, 14 June 2014

Productivity and app development

Apple knows a thing or two about apps , development and marketing. Thats why IOS 8 is going to bring a lot of features that make your lengthily developed apps a lot easier to find and improve your bottom line. Known features of IOS 8 will be app previews for starters. Borrowing a trick from Google Play consumers will soon be able to view a clip of an app before downloading, giving a much better idea of whether money should be invested. Discoverability will also be highlighted by Apple's big 8, but the manner in which that will occur is still undisclosed.

In effect what Apple is saying is that ten billion plus download app store is a treasure trove, a huge and intricate gold mine of unmined riches, some of which might never be discovered. Now, more than ever developers have got to take things seriously, be very business like in their approaches and seperate creativity from the bottom line.

 That's not to say that creativity and uniqueness is not still paramount, make a gem and hopefully sooner than later it will be discovered. But " hopefully" is not good business sense. The likes of Zynga, Chillingo et al are not the big money spinners that they are because of a cross your fingers and hope attitude

Monday, 9 June 2014

Minecraft PE Update 0.9.0

A massive update is due to hit Minecraft PE soon.
Minecraft Pocket Edition 0.9.0 will be updated with:

unlimited worlds. In the pocket edition.
What are the new blocks in Minecraft PE?

There's loads more new blocks on the way. Granite, Emerald, Cocoa, Monster Egg, Waterlily, and loads more.
New Mobs too
The new mobs include Slimes, Endermen, Wolves, Mooshrooms, and Silverfish. 
New Biomes
Deserts, forests, jungles, and savannahs are just a few of the new area types that you'll be able to explore.
new environmental features like sand, spikes, lakes, pumpkins, and jungle trees.

And other improvements...improved and tweaked caves, new AI, and bug fixes

Friday, 6 June 2014

Maximising your business leads

Once the fundamentally difficult work of securing a lead is complete many businesses fail to capitilise on the bread and butter of their future sales and leads are either left dangling or horribly mismanaged. Effective lead distribution and routing should be a cornerstone of any customer orientated business, fortunately if you are fantastic at getting leads but the project management of utilising them effectively still eludes you excellent help can be found in the form of  SugarCRM Leads Distribution and Routing exist to make development and customer management very simple. Now this especially applies if you're going for a sales slant, whether that be app or website supported. Be sure to look up SugarCrm's new lead distribution and routing connector. 
Before the transition from lead to client can take place effective pairing between the lead and the agent must occur. SugarCrm has a modular system that allows this to take place in a friendly, hassle free and productive manner. The modular system has various ways of bringing this distribution and routing to fruition:
    Fundamental simplicity is inherent in the basic transaction"A newly logged lead it is “pushed” to a sales person and if a set of criteria are met it can be “pulled” by a sales person, out of the pool of available leads."
The modular system lets users find the best method for their uses for dealing with leads. Some of the available models, all centred around logical rules, include:

 Round Robin – (Push Distribution)– leads are routed to the sales agents one at a time according to a number of rules.

 Blind Pull – The available leads are all in a pool from which sales agents just pick the next available lead, none of the lead information being shown to them , an excellent way of bringing the lead transition about and a definite way for your agents to diversify their skillsets.

Geographical,time and work based criteria are just some of the rule data used to manage a very intelligent and indispensible lead distribution and routing program.


Friday, 30 May 2014

Peter Whalens's Dream Quest Guide

If you love IPad strategy games,as we increasingly d these days, you'll be starting to hear about the phenomena that is Peter Whalen's Dream Quest. Standing head and shoulders above even polished efforts such as Xcom Enemy Unknown and Hearthstone. DreamQuest looks like a hastily cobbled together effort made with over the counter bargain budget photo shop graphics. Don't let this fool you though as this is possibly the best IOS strategy game bar none. So deep is this card dealing rogue like that this Dream Quest guide could necessarily run for many pages. 

We've gone right to source for this one and what we have here is the  Dream Quest  Developers very own hints,tips and tactics for his game.

Peter Whalen's Dream Quest Guide

  • Think,carefully about your deck.Adding a bad card is worse than not adding a card at all.
  • Look for synergies,cards that work well together.  One good way to do that is to find a card you like and build around it.  Good examples include Strike, Piety, Electrocute, or Sword.
  • Cards that are narrow in the scope of the power that they give are cheaper than cards that are more general and often more powerful as well.  Wrath of God, Mimic, and Colossus Smash are all good examples.
  • Don’t waste weak monsters.  Defensive classes can use low level monsters to heal and everyone can use them to reset cooldowns.  Try alternating strong monsters with easy ones to best make use of your cooldown abilities.
  • The Dream Quest bosses are tough and a lot of thought is needed to take them down.Always have everything up going in and, if you know what the boss does, try to buy cards that are specifically good in that matchup.
  • Your deck is dependent on your run – try not to go in with a specific plan and tailor your strategy to what you see.
The Ooze doesn't want to hurt you -- he's just trying to raise the roof.

Getting Started in a Dream Quest

 Each class has very different play styles, so find the one that suits you best.

  • Spend your achievement points on passives first.  They mostly come from the “Kill 5 goblin”-style achievements.  The dragon one is particularly hard to get naturally and has a useful bonus.
  • Health is probably one of the most important stats. At the beginning, health is one of the best things you can get, whether from the first talent, a level-up reward, or from the Lemonade Stand.

  • Dram Quest after a Level 2
  •  First and foremost, make your deck powerful.  You should always be able to answer the question “What’s my plan?”  Whenever you pick up a card, make sure it plays well with the plan.
  • Make sure your deck is not just a one (card) trick pony.  Entirely defensive or entirely offensive decks have a tough time surviving.  Make sure you can deal multiple elements of damage or convert your damage into piercing.
  • Learn which monsters are easy and hard for your deck type.  Wraiths and ghouls, for example, are easy for defensive decks and very hard for offensive ones, while water elementals or Akami stormcallers are the opposite.
The Samurai hated those drapes.

The Classes in Dream Quest

Some specifics for the base classes.  This is not a comprehensive list of archetypes, some I don’t list as well as some hybrid archetypes that play differently – these are just some common ones.

Thief:

  • First and foremost, look for things to smooth out your deck.  Circle and Protean are very important pickups.  In the same vein, it’s important to get a second base action as early as possible, whether from a level-up or from a shop.
  • There are two primary archetypes – Backstab and Strike.
    • The backstab deck likes lots and lots of action cards of various types, especially free ones (cards that don’t cost actions and draw you a card).  Cards like Swiftness, Alacrity, and Jab are the heart of this deck.  You don’t need too many base actions since you’re spending your gold on Swiftnesses and Alacrities and going through your deck very fast.  Good later cards include Preparation (to double the damage of your finisher) and Dice (a double-strength Backstab).
    • The Strike deck relies on a couple of high level Strike cards to do most of the damage.  It needs lots of base actions, as a rule at least enough to play the highest level of Strike.  Deletes are very important for this deck – you just want to play your Strikes.  Also, Desperate Strike, Mimic, or other cards that copy the Strikes at a lower action cost are phenomenal.  Later upgrades are mostly ways to take advantage of your large base action count – Coup de Grace and Darting Daggers are two examples that directly convert actions into damage.
  • Thieves have a very hard time with physical resistant monsters.  Try to pick up an elemental slash card on the first floor or a Pierce on the second to combat them.  Since you go through your deck very quickly, just one (or possibly two) is often enough.

Warrior

  • Use Smash liberally.  Knowing which monsters are around and what bonuses there are will let you plan a route that optimizes your cooldowns.
  • Lean heavily on double strike (your level 3 cooldown).  Copying a card is very powerful; early it is mostly used to copy an elemental slash, but late it can copy a powerful equipment or something else even more devastating.  Similarly, it’s important to have something excellent to copy, so you’re often better taking a single expensive card than a couple of cheaper ones.
  • The two primary warrior archetypes are epitomized by Colossus Smash and Slash.
    • Colossus Smash decks try to find particularly powerful cards to use with double strike while avoiding action cards.  On floor 1, lean mostly on health and deletes and let the doubled Colossus Smash carry you through.  On floor 2, Holy Strike, Pierce, and especially Wrath of God are very strong.  Finding utility in attack cards is important to these decks.
    • Slash decks rely on maximizing the Sword by getting as many triggers as possible.  On floor 1, picking up another Sword, Slashes, and some elemental strikes is helpful.  Scimitars and Gauss’ Hourglass are also great.  These decks can also play some action cards, though they’d like as few as possible since action cards can’t trigger the Sword.  The real payoff for these decks comes from the floor 3 Cruel talent, as well as cards that weaken your opponent, causing them to take additional physical damage from each source which makes the sword triggers enormously powerful.
Know when to hold 'em.

Priest

  • Priest decks need a careful balance.  Since you’re likely to go through your deck quickly, you need to have your mana costs balanced against the amount of mana you generate.  Similarly, you need to make sure that your offense and defense are both reasonable – a little more offense can often take pressure off an overtaxed defense.
  • Priests have the most in-combat decisions of any of the base classes, so it’s important to understand your enemy and decide early on in the fight whether you want to make it long or short.
  • Priests archetypes have more of a gradient than other classes, generally based on how mana hungry you want your deck to be.
    • Mana-hungry priests need high level mana cards.  Consider using your first talent to upgrade the Mana 1 that you start with.  Good spells include Haste and Bless early and powerful finishers like Absorb Vis late
    • Mana-light priests generally spend their gold on action cards instead.  Wisdom can power most of your early spells like Heal or Mind Sear.  Early game deck thinners like Inner Strength are great, as are defensive cards like Extract and Curse of Weakness.  These decks tend to play most of their cards each turn (or at least see most of their cards each turn) which allows cumulative effects like Curse of Weakness to be very powerful

Wizard

  • Wizard decks are usually focused on one or two particular elements.
  • Lightning decks are very mana hungry – Mana Surge is a very high priority and mana management in general is the most important thing here.  Lightning decks can often have only one or two kill spells (Electrocutes) and rely on just building up a huge mana pool to fuel them.
  • Fire decks like having lots of base mana to smooth out draws where you find your powerful spells before your mana cards.  Focus less on making sure that your deck is mana-neutral and more on making sure you can cast one volley of spells which will hopefully be enough.  Mana Swell (or any spell doubler) is fantastic in fire decks since it allows you to deal enormous damage while conserving mana.
  • Frost spells provide excellent support for the other elements and can also form a viable deck on their own.  For a mostly frost deck, consider taking cards like Charm and Bewitch to interrupt the cards that aren’t already being shut down by your freeze.
  • Earth decks are helped by having excellent defenses.  Earth plays very well with frost since poison spells are by far the most damaging if allowed to run their course.  As a result, you can spend more of your gold on other cards and rely on fewer spells.
  • Consider taking Flee as the Wizard.  A good strategy is to fight a high level monster, flee if your opening hand isn’t very strong (or doesn’t just kill them), and then fight a low level monster to reset your cooldown and try again.  Since good wizard hands are so much better than bad wizard hands, you can often defeat someone otherwise far beyond your capabilities this way.  In essence, Flee allows you to take a mulligan if you don’t like your starting hand.