HTC One was undoubtedly one of the boldest phones that we've seen in recent years. Operationally though there was little change from what many other Android devices had to offer. This evolution is now set to be toppled by a real revolution in how yup use your mobile with a new partnership between HTC and SRCH2 upending the way that we search on our phones:
HTC Signs Agreement with SRCH2 to Bring Instant Search to Smartphones
Collaboration Enables Lightning Fast “Search-As-You-Type” on HTC Devices
Irvine, Calif. and Taipei, Taiwan, October 22, 2013 — SRCH2 and HTC have teamed up to bring lightning-fast “search-as-you-type” to HTC devices.
SRCH2 is collaborating with HTC to provide industry-leading advanced search capability. This faster, better solution is planned to be incorporated in HTC’s next generation of market-leading devices.
The addition of SRCH2 will give users a new way to search for content, locations and people on their handsets, enabling industry-leading advanced search quality at lightning speeds.
“SRCH2’s search-as-you-type is like nothing consumers have ever seen in the handset market, and I’m sure it will be a welcome and differentiating feature for HTC’s next generation of handsets,” said Gerry Purdy, Ph.D., chief mobile strategist with Compass Intelligence. “Running SRCH2 as a universal search engine as part of the OS is a strong move for HTC, and it speaks to the vast market potential for advanced search features on mobile.”
“Search-as-you-type on a handset is an industry-first, and will be an eye-popper for HTC’s millions of users,” said SRCH2’s CEO, Dev Bhatia. “They will be delighted by a super-fast, ultra-friendly, universal search experience, fully integrated into their devices. Our tools, running right on the device, will enable a plethora of new interactions with all kinds of on-device and off-device content.”
“HTC is always pushing the boundaries of design and technology to create innovative and personal experiences for consumers around the globe. We are pleased that SRCH2 could be a part of HTC’s next generation of market-leading handsets,” said Chen Li, SRCH2 founder and CTO.
SRCH2 offers search software rebuilt from the ground up to address the needs of a data-driven world. In particular, the SRCH2 feature-set serves new needs in mobile search. Some of SRCH2’s powerful features include:
• Instant Forward Search: “Search-as-you-type” functionality presents new choices with every keystroke and helps users find what they want, faster. Until now, very few search boxes offer robust, relevant instant forward search and even fewer mobile devices offer relevant instant forward search.
• Rapid GeoSearch: Localized search for places or merchandise nearby is increasingly important for mobile device users. SRCH2 treats location-search as a single-process search element, enabling super-fast, relevant, geo-aware search.
• Error Tolerance: Guess wht? Peopl make tyops. It happens. And on mobile and non-traditional devices, it happens a lot. With SRCH2, typos are not as costly because users can still find what they’re looking for. Error tolerance can be fully configured by developers.
• Ranking customization: SRCH2 enables developers to easily assign weightings to rank results, without custom coding.
• Real-time updates: Most search software has to lock or slow down inbound queries while data is being updated and re-indexed. SRCH2 software can be configured to index information as it comes in, with no lock or performance denigration.
• All-in-one: SRCH2 delivers all features in one highly configurable solution, with no custom development required.
SRCH2’s industry-leading instant forward search software is available now. For more information about SRCH2, please visit www.srch2.com.
Wednesday, 23 October 2013
Tuesday, 22 October 2013
Connecting at #Appsworld
A lucrative day of connecting with Indie developers, mobile start ups , bootstrap peers,big tech companies, Microsoft,Android, Trip Hawkins,Steve Wozniak, Microsoft Surface, Rasperry Pi man. Slashdot, Virtuix, and so much more at Appsworld. We that live in this fast paced world of mobile apps and bleeding edge technology so often lose site of the human side of all that we do.
The world is changing and the economic priniciples and learning skills that were once cherished are now making way for something new...and hopefully better. Just don't lose site of the fact that despite all of our gizmos, gadgets and tech that at the end of the day we as the human user still are that , merely human and with all the brilliance that entails.
Oh, and great to finally meet Rob Shoesmith of Medl Mobile and curse you for those two pints that were ever so tasty but cost two hours of good blogging time! Hangwithme ...
The world is changing and the economic priniciples and learning skills that were once cherished are now making way for something new...and hopefully better. Just don't lose site of the fact that despite all of our gizmos, gadgets and tech that at the end of the day we as the human user still are that , merely human and with all the brilliance that entails.
Oh, and great to finally meet Rob Shoesmith of Medl Mobile and curse you for those two pints that were ever so tasty but cost two hours of good blogging time! Hangwithme ...
Labels:
Appsworld Europe
The Lumees at AppsWorld Europe 2013
Continuing our harassment of Indie game developers at Appsworld; we came across a Croydon,London based outfit who are understandably proud/possessive of their game, "The Lumees".
Coming across a a hybrid match five, side scrolling puzzler sort of the game has characters with...character and a good looking feel to it. A quick hands on showed a fun game matched by innovative gameplay and charm. The idea has apparently been a round for over five years and finally the boys from Croydon have decided to make good and bring The Lumees to the public. Envisaged more as a long term brand than just a single showing we hope their infectious ambition pays off, look to Gametrender's YouTube channel for more info on The Lumees.
Coming across a a hybrid match five, side scrolling puzzler sort of the game has characters with...character and a good looking feel to it. A quick hands on showed a fun game matched by innovative gameplay and charm. The idea has apparently been a round for over five years and finally the boys from Croydon have decided to make good and bring The Lumees to the public. Envisaged more as a long term brand than just a single showing we hope their infectious ambition pays off, look to Gametrender's YouTube channel for more info on The Lumees.
Labels:
Lumees
What's cooler than a basket full of kittens? Appsworld 2013
A question hopefully soon to be answered in the next fifteen minutes when at the gaming expo at Appsworld the speakers will take to the stage demonstrating how sensors, NFC, cameras and more are changing our gaming landscape. Gadget and gaming geek gluttony soon to follow...
What's cool? Apps and new ways to play them.
What's not cool? More than half of Balckberries' app experiments failing due to the "hostile environment" of so many different signals floating about!
What worked: NFC running game with people powered Nerf guns as punishment for not completing a circuit fast enough ( run, tap on NFC tag to measure time between laps)
Blackberry powered drone. Sort of as it soon went rogue picking up another wifi signal.
What didn't work? Heartbeat powered music which ups or slows tempo according to the users Bluetooth band which records their heart beat. That hostile environment started off by taking no prisoners.
Experiment number 4 was some sort of audio setup , which was axed before the event due to time constraints.
Ad hoc multiplayer was a good idea with audience participation via the hub powered ssid, but signal problems soon put paid to it, and then the picture on screen went all wonky to add to Blackberry's woes.
Still they were interesting experiments and a very useful takeaway is that all the source code for them can be found on GitHub, look to our YouTube channel for the exact link.
What's cool? Apps and new ways to play them.
What's not cool? More than half of Balckberries' app experiments failing due to the "hostile environment" of so many different signals floating about!
What worked: NFC running game with people powered Nerf guns as punishment for not completing a circuit fast enough ( run, tap on NFC tag to measure time between laps)
Blackberry powered drone. Sort of as it soon went rogue picking up another wifi signal.
What didn't work? Heartbeat powered music which ups or slows tempo according to the users Bluetooth band which records their heart beat. That hostile environment started off by taking no prisoners.
Experiment number 4 was some sort of audio setup , which was axed before the event due to time constraints.
Ad hoc multiplayer was a good idea with audience participation via the hub powered ssid, but signal problems soon put paid to it, and then the picture on screen went all wonky to add to Blackberry's woes.
Still they were interesting experiments and a very useful takeaway is that all the source code for them can be found on GitHub, look to our YouTube channel for the exact link.
Labels:
App experiments,
blackberry Appsworld
Indie games of Appsworld 2013
Two indie games have come under Gametrender scrutiny so far at AppsWorld, and after two lengthy YouTube ready videos it came time to charge the Smartphone, because really there is just too much to see and do. Even just a short walk back to the (very handy) charging station saw us stumble upon the Microsoft stand. So much so boring for the Nokia phones and Window 8 devices on display, but we were vastly intrigued by the AlienWare/Kinect/MakerBot Replicator setup which we will certainly be Vining/blogging/Youtubing about once the devices are charged.
But this particular post is not about the 3D nous of the World's largest OS maker but the Indie games we saw.
Thanks to Francesco Palumbo of "Interactive Project" for showing off his GrandPrix Management/racing game which has been on the Playstore for a month and already has 60K downloads. The polished game hails from Italy and looks to be making a name for itself as the Football Manager of the GrandPrix World.
Ivan Kavalerov hasn't taken the need for speed to heart and has instead adopted a childhood love of chess and an adult penchant for puzzle games to develop Piggy Roll Puzzle.
Adopting heavily from a certain Jelly named game and emulating the Candy Crush Saga map the part time developer and one another have used their spare evening times over the last six months to bring their game close to completion(we look forward to the final product in a months time, that promises good natured puzzle fun and progressive levels of difficulty).
But this particular post is not about the 3D nous of the World's largest OS maker but the Indie games we saw.
Thanks to Francesco Palumbo of "Interactive Project" for showing off his GrandPrix Management/racing game which has been on the Playstore for a month and already has 60K downloads. The polished game hails from Italy and looks to be making a name for itself as the Football Manager of the GrandPrix World.
Ivan Kavalerov hasn't taken the need for speed to heart and has instead adopted a childhood love of chess and an adult penchant for puzzle games to develop Piggy Roll Puzzle.
Adopting heavily from a certain Jelly named game and emulating the Candy Crush Saga map the part time developer and one another have used their spare evening times over the last six months to bring their game close to completion(we look forward to the final product in a months time, that promises good natured puzzle fun and progressive levels of difficulty).
Labels:
Appsworld Europe,
Indie apps,
interactive project,
piggy roll
Indie game zone-Appsworld 2013
Between keynotes we naturally went off to explore the Indie Game Zone at AppsWorld Europe 2013. We were initially underwhelmed expecting a much larger showing. On reflection though the big booths and freebies would expectedly be the domain of the big players(the likes of PayPal and GM can be found here for example). The poor Indies just struggling to make themselves known were limited to a small expanse of off red carpet and we're flogging their wares from small, round tables on the periphery.
We'll try get around as many of them as possible and follow up with reviews and articles later. If you see them inhabiting an AppStore near you in the future then please show them your love.
We'll try get around as many of them as possible and follow up with reviews and articles later. If you see them inhabiting an AppStore near you in the future then please show them your love.
Labels:
Indie app gaming
Hardcore Gaming -Apps beyond casual pastimes-Appsworld 2013
Appropriately enough the "Future of Apps as games" keynote closed with a gambling question, providing a nice run up for Carsten van Husen's presentation on apps for hardcore gamers.
Hardcovers are an interesting source of revenue, Carsten likens them to a diner, the casual will happily eat his meal, the hardcore will see where the boundaries are...eating the table, stabbing the waiter, ummm interesting metaphor Carsten.
Interestingly enough he brought up the demographics of age and growth rates of mobile phones and gaming usage naturally.
Comparisons of Candy Crush saga were made to the hardcore contingent who according to Carsten have prolonged gaming sessions and are a.ways looking to plan their next session.
In 2011 Vampires Game was released to give their marketeers something to do, a taste of what revenue apps could bring in. Icaria was also referenced with even one attendee having played it, it's success on the web hasn't yet been followed by the mobile app. Mobile users have 10-15 minutes play on average, web users only a minute a so, he likens this to evidence of mobile playing becoming more hard core.
" I guess with games it's all kill time on the mobile" was an interesting quote that the speaker had to unfortunately close on before a localised power cut pre-emptively finished off the hardcore gamer presentation. Carsten was a banker fifteen years ago and unfortunately we think that still shows as his presentation was rather lacklustre... Although perhaps the best was yet to come, we'll never know.
Hardcovers are an interesting source of revenue, Carsten likens them to a diner, the casual will happily eat his meal, the hardcore will see where the boundaries are...eating the table, stabbing the waiter, ummm interesting metaphor Carsten.
Interestingly enough he brought up the demographics of age and growth rates of mobile phones and gaming usage naturally.
Comparisons of Candy Crush saga were made to the hardcore contingent who according to Carsten have prolonged gaming sessions and are a.ways looking to plan their next session.
In 2011 Vampires Game was released to give their marketeers something to do, a taste of what revenue apps could bring in. Icaria was also referenced with even one attendee having played it, it's success on the web hasn't yet been followed by the mobile app. Mobile users have 10-15 minutes play on average, web users only a minute a so, he likens this to evidence of mobile playing becoming more hard core.
" I guess with games it's all kill time on the mobile" was an interesting quote that the speaker had to unfortunately close on before a localised power cut pre-emptively finished off the hardcore gamer presentation. Carsten was a banker fifteen years ago and unfortunately we think that still shows as his presentation was rather lacklustre... Although perhaps the best was yet to come, we'll never know.
Labels:
Hardcore app gaming
Google Glass Keynote-Appsworld Europe
Naturally Google Glass was going to come up during AppsWorld Europe! The keynote is ongoing as we write and it's promised that by the end of the half hour we'll all be able to go off and "Be a Glass Developer"!
For developers and non devs alike the keynote is riddled with useful factoids about Google's next toy. The aspect ratio for example will appear in the users field of view as "credit cards used".
Stock actions will take place on the card sized timeline(look to Google Now for examples of this card type timeline".
Now as the speaker points out and Google labours on about, "Can you really enjoy a concert through the screen of your phone?"
"Humans are brilliant at facial recognition", says the speaker, a self apparent fact that leads your timeline contacts to be represented by faces not text. All in the name of Google's want to speed up your interactions.
Java script object notation (Jason?) is to be used.
User actions,notifications,events,subscribe to Google services ( while waiting for more platform based user kits "GDK" is what we as devs can play around with in the meantime.
And now that we're "sold on developing for Glass"...
Android developers will have a head start and be heavily familiar with the tools eg. android Developer Studio and Eclipse, under development is the Glass Developer Kit and the API is apparently available... The Explore plan will be ready midway though 2014.. What is best for a Glass Developer at the moment ...
Be encouraged to start developing right now with the Mirror API because effort you put in now will pay off when the GDK is released Why... same size screens, similar capabilities "Overall Design principles will be the same"
http://developers.google.com/glass/playground is Google site that you can use right now to jump into glass development. H263 and 64 are the codecs for videos.
Different templates can be used in playground, you can even use the css.
A new experience... But some immediate touchstones for familiarity, still the ROBOTO font is the topography used in glass, flat icons...free icon set that are existing assets. The iconography is flat icons( can be recognised faster than 3d rendered objects... Glass interactions are all about speed.) So Android Asset Studio can be used with Glass.
Visual cues and prompts...eg. Turn down corner, the CSS is clever enough to make text flow. Using the ideas behind Perceived Affordances... Jump straight to interactions and bypass higher reasoning!
They want less clutter and design ideas to speed up the users interactions.
Get into Glass Dev now...because after the keynote we are all apparently experts!
For developers and non devs alike the keynote is riddled with useful factoids about Google's next toy. The aspect ratio for example will appear in the users field of view as "credit cards used".
Stock actions will take place on the card sized timeline(look to Google Now for examples of this card type timeline".
Now as the speaker points out and Google labours on about, "Can you really enjoy a concert through the screen of your phone?"
"Humans are brilliant at facial recognition", says the speaker, a self apparent fact that leads your timeline contacts to be represented by faces not text. All in the name of Google's want to speed up your interactions.
Java script object notation (Jason?) is to be used.
User actions,notifications,events,subscribe to Google services ( while waiting for more platform based user kits "GDK" is what we as devs can play around with in the meantime.
And now that we're "sold on developing for Glass"...
Android developers will have a head start and be heavily familiar with the tools eg. android Developer Studio and Eclipse, under development is the Glass Developer Kit and the API is apparently available... The Explore plan will be ready midway though 2014.. What is best for a Glass Developer at the moment ...
Be encouraged to start developing right now with the Mirror API because effort you put in now will pay off when the GDK is released Why... same size screens, similar capabilities "Overall Design principles will be the same"
http://developers.google.com/glass/playground is Google site that you can use right now to jump into glass development. H263 and 64 are the codecs for videos.
Different templates can be used in playground, you can even use the css.
A new experience... But some immediate touchstones for familiarity, still the ROBOTO font is the topography used in glass, flat icons...free icon set that are existing assets. The iconography is flat icons( can be recognised faster than 3d rendered objects... Glass interactions are all about speed.) So Android Asset Studio can be used with Glass.
Visual cues and prompts...eg. Turn down corner, the CSS is clever enough to make text flow. Using the ideas behind Perceived Affordances... Jump straight to interactions and bypass higher reasoning!
They want less clutter and design ideas to speed up the users interactions.
Get into Glass Dev now...because after the keynote we are all apparently experts!
Sunday, 20 October 2013
Why we're going to Appsworld Europe
A love of new Android toys and apps, a chance to learn more about app monetisisation and perhaps even speak to Wozniak! Appsworld Europe in two days is going to be a networking fiesta, here's what the organisers have to say:
With over 6.8 billion mobile subscribers (which is about 87% of the world’s population) and over 56 billion app downloads predicted for 2013 – the audience is raring to go and there are still plenty of apps waiting to be developed.
With over 6.8 billion mobile subscribers (which is about 87% of the world’s population) and over 56 billion app downloads predicted for 2013 – the audience is raring to go and there are still plenty of apps waiting to be developed.
2.
Localytics found that one in four apps are never used again once downloaded, so how can you make sure your app isn’t one of them?3.
Application-to-person (A2P) messaging is predicted to take over person-to-person messaging by 2016 according to Juniper research, an industry that will be worth more than £44bn. Will this be the answer to lost SMS revenues?4.
71% of smartphone users that see ads on TV, in magazines or online do a mobile search. One is seven searches is now mobile – how is your mobile strategy going to make sure your customers find you and not your competitors?5.
Analysts estimate that app revenues will hit $25 billion in 2013 and could triple by 2017. How can you ensure you're getting your share?
All of these reasons are why Gametrender and hopefully you will be meeting up at Appsworld. So you won't learn much about a snowboard rack wall ,but will really get to grips with what is coming up with future apps.
How can social media improve your app downloads?
By no means is this a case study of the insane marketing of GTA V (that's been Don in myriad ways by other sources), but just some observations that you might find beneficial to your own game/app downloads.
Googling a random question out of meandering curiosity (in this case "What age is Trevor Phillips GTA V"? a) early 40s) I stumbled across Trevor Phillips' Twitter Account and Facebook page.
Now it seems that RockStar are still having a lot of fun playing with their creations and the Twitter account of GTA V's Trevor especially is filled with the type of narcissistic, crazed, sociopathy of the "real" Trevor. They've broken/blurred the boundary between a fictional character and real world social media, now of course that's not the formula for Rockstar's success, but just like Ridiculous Fishing's Byrdr social media campaign the continued use of real world accounts with a fictitious game universe shows a coherent dialogue between developers and players. Of course with its violent stigma you'd think that RockStar would be adverse to blurring real world boundaries too much in case ( and this is certainly an odds on medical chance with all of its sales) one of its players takes the literalness too far...
So how does your app/game use social media to enhance the narrative with your end users?
Googling a random question out of meandering curiosity (in this case "What age is Trevor Phillips GTA V"? a) early 40s) I stumbled across Trevor Phillips' Twitter Account and Facebook page.
Now it seems that RockStar are still having a lot of fun playing with their creations and the Twitter account of GTA V's Trevor especially is filled with the type of narcissistic, crazed, sociopathy of the "real" Trevor. They've broken/blurred the boundary between a fictional character and real world social media, now of course that's not the formula for Rockstar's success, but just like Ridiculous Fishing's Byrdr social media campaign the continued use of real world accounts with a fictitious game universe shows a coherent dialogue between developers and players. Of course with its violent stigma you'd think that RockStar would be adverse to blurring real world boundaries too much in case ( and this is certainly an odds on medical chance with all of its sales) one of its players takes the literalness too far...
So how does your app/game use social media to enhance the narrative with your end users?
Saturday, 19 October 2013
Does my mobile health app need regulation?
If you're a developer starting to look into the growing demand for mobile health apps and have a great idea for one, you're probably going to eventually have to look into regulatory questions about making your own mobile health app.
Unlike traditional medical routes like hospital care, mental health etc. the new frontier of mobile health apps have not really been subject to any legislation.
There's two sides to his argument as to whether med health apps should be more tightly controlled, on one side as an app entrepreneur you don't want to have your brain child sit through years of FDA approval and countless medical regulatory hoops, on the other you don't want, either as a dev or a consumer to have an app promising medical benefits and either not delivering or even worse being harmful.
Many(most?) people use a smartphone or tablet to access the web nowadays, and many health apps (such as WebMd) are often consulted, for the ease and convenience that mobile apps bring.
Whichever part of the mobile health spectrum you're on, consumer or creator, here's some guidelines for what can and can't, would or could be done:
Not falling under regulations: Wellness Apps
When is an app a wellness app? Quite simply when no danger is posed to the user the app will fall out of the FDAs remit( beyond advice or request level) and fits the following criteria:
Of course if you're a professional developer of apps for healthcare and do fit these criteria these hoops can also be seen as a good way of legitimizing the credentials of your med health app. We're sure that you want to be seen as above board and don't just recommend a deep tissue massage in chicago for every ailment so would probably welcome FDA approval of your app!
Unlike traditional medical routes like hospital care, mental health etc. the new frontier of mobile health apps have not really been subject to any legislation.
There's two sides to his argument as to whether med health apps should be more tightly controlled, on one side as an app entrepreneur you don't want to have your brain child sit through years of FDA approval and countless medical regulatory hoops, on the other you don't want, either as a dev or a consumer to have an app promising medical benefits and either not delivering or even worse being harmful.
Many(most?) people use a smartphone or tablet to access the web nowadays, and many health apps (such as WebMd) are often consulted, for the ease and convenience that mobile apps bring.
Whichever part of the mobile health spectrum you're on, consumer or creator, here's some guidelines for what can and can't, would or could be done:
Not falling under regulations: Wellness Apps
When is an app a wellness app? Quite simply when no danger is posed to the user the app will fall out of the FDAs remit( beyond advice or request level) and fits the following criteria:
- The app can :Self-manage a disease without delving into suggesting treatments.
- Organize and track health conditions.
- Gain easy access to health information.
- Document potential medical conditions for healthcare providers.
- Are the rough criteria for a non regulated wellness app.
Now what mobile health apps should be regulated?
Criteria for Mobile Health App needing FDA approval:
- You'll need to seek FDA approval for your mobile health app if your app fulfills any/all of these criteria:
- Transforms the handheld device into a mobile medical application.
- Is meant to be used in a medical capacity.
- Could cause danger to the patient if the app malfunctions.
- Displays, transfers, stores and converts patient medical data from a connected device.
- Connects to a medical device or tool to control the operation, function, or energy source of that tool.
Of course if you're a professional developer of apps for healthcare and do fit these criteria these hoops can also be seen as a good way of legitimizing the credentials of your med health app. We're sure that you want to be seen as above board and don't just recommend a deep tissue massage in chicago for every ailment so would probably welcome FDA approval of your app!
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Gametrender going to Appsworld Europe
We're just a few days away from Apssworld Europe 2013 and looking forward to what the likes of Trip Hawkins and Woz will be proselytising about in his fast moving mobile world.
It's not just mobile apps that will be represented though as monetisisation concerns, app/tv interfaces, programming concerns and even gadgets (with hopefully a chance to try out Google Glass) are among the many things on the cards.
We've been invited to a multitude of interviews with CEOs and devs but are waiting out to see all options. If you're a long term reader and want any specific insider info on any part of this year's AppsWorld, then please leave a comment over the next few days and we'll try to accommodate you.
It's not just mobile apps that will be represented though as monetisisation concerns, app/tv interfaces, programming concerns and even gadgets (with hopefully a chance to try out Google Glass) are among the many things on the cards.
We've been invited to a multitude of interviews with CEOs and devs but are waiting out to see all options. If you're a long term reader and want any specific insider info on any part of this year's AppsWorld, then please leave a comment over the next few days and we'll try to accommodate you.
Meet Guitar 2.0
We're no guitar historians,nor music experts so we can't tell you how long the guitar in its present form has been around. But what we do know is gadgets and tech, so head on down to Kickstarter today,and for the next couple of weeks and put your cash towards the world's first(?) Titanium guitar.
Based on a Gittler design the minimalist, bodiless and fretboard lacking guitar 2.0 made from aircraft grade titanium is,if the makers are to be believed, the evolution of what a guitar should be.
If the near 4000 dollar Kickstarter pledge is out of your league then keep things traditional and
Based on a Gittler design the minimalist, bodiless and fretboard lacking guitar 2.0 made from aircraft grade titanium is,if the makers are to be believed, the evolution of what a guitar should be.
If the near 4000 dollar Kickstarter pledge is out of your league then keep things traditional and
- save on hart dynamics drums.
Are you ready for the Internet of things?
The Internet of things, home connectedness and the quantified self are massively gaining headspace among tech geeks in recent times. While a Pebbl smartwatch is still very much on our wish list we're also looking to the Fitbit Force to take care of our fitness and sleep monitoring needs. What's on your Internet of things/quantified self wish list?
Internet of Things at Home
Philips Lumi
Nest
Any product taking advantage of BLE
The Internet of things on your wrist
Pebbl
Jawbone Up
Samsung Galaxy Gear
Up coming IWatch
The Internet of things in your pocket
This new way of quantifying and controlling ourselves and our environment is going to be massively spearheaded by many of the apps that we use for this purpose, as these become more synced with specialist tools and data connectivity (the new iPhones m7 processor is a good example of this) a new wave of quantified and "healthy" apps will become available . We expect the likes of these to be massively changed as the Internet of things truly takes off:
Run keeper
Noom
Chronos
Move
Goodreads
Internet of Things at Home
Philips Lumi
Nest
Any product taking advantage of BLE
The Internet of things on your wrist
Pebbl
Jawbone Up
Samsung Galaxy Gear
Up coming IWatch
The Internet of things in your pocket
This new way of quantifying and controlling ourselves and our environment is going to be massively spearheaded by many of the apps that we use for this purpose, as these become more synced with specialist tools and data connectivity (the new iPhones m7 processor is a good example of this) a new wave of quantified and "healthy" apps will become available . We expect the likes of these to be massively changed as the Internet of things truly takes off:
Run keeper
Noom
Chronos
Move
Goodreads
Monday, 7 October 2013
Help for Heroes App
Continuing on their brilliant charity work for the Armed Forces ,Help for Heroes is making a big push to be the fastest downloaded app in British History.
The charity has enjoyed overwhelming support over the years for its great work with the forces so on 10 October join Jeremy Clarkson and Lorraine Kelly in bringing out the Help for Heroes game:
The charity has enjoyed overwhelming support over the years for its great work with the forces so on 10 October join Jeremy Clarkson and Lorraine Kelly in bringing out the Help for Heroes game:
Users of the game will guide two Help for Heroes bear mascots as they hold a stretcher carrying a third bear across an obstacle course. With the nostalgic military tune The Colonel Bogey March playing in the background, the aim of the app is to collect as many tokens along the route while jumping over gaps, changing levels and squeezing through gaps.
They expect help from all quarters (yes, we're looking at you www.reidsupply.com/ ) so join The Help for Heroes Game in making British charity app history!
Wednesday, 2 October 2013
Free PS4 game?
Well if you're an Android or IOS user you will sort of get a free PS4 game in the form of the soon to be released companion game for upcoming Sony title "Knack".
The mobile puzzle game shows a mind shift for Sony to start releasing free games to promote their upcoming PS4 titles, so when will Sony see the light and release the PS4 version of the XBOx glass app?
The mobile puzzle game shows a mind shift for Sony to start releasing free games to promote their upcoming PS4 titles, so when will Sony see the light and release the PS4 version of the XBOx glass app?
Friday, 27 September 2013
Lords of Xulima on Indiegogo
Turn-Based Multiplatform RPG 'Lords Of Xulima' Kicks Off Indiegogo Campaign Today!
The Epic Untold Story Of Gods & Humans Continues…
Independent games developer ‘Numantian Games’ recently announced an Indiegogo video game funding campaign to secure funding to supplement the development of their incredibly ambitious turn-based RPG,‘Lords Of Xulima’. Currently in development for PC, Mac and Linux, this amazing 2D isometric title features a vast and challenging world, in which players create and command a party of six in an epic battle between gods and men!
The Indiegogo campaign for ‘Lords Of Xulima’ is now live and among the rewards supporters will find wallpapers, digital downloads, world-maps, boxed versions of the game and even the amazing printed book , ‘Bestiary & Mythology’, a coffee-table companion featuring all the quests and secrets of the game! Other rewards include ‘Hall of Heroes’ statuettes, portrait models, early access to the game and other cool items!
Featuring additive and immersive gameplay inspired by legendary classics such as Ultima™ and Might & Magic™, ‘Lords Of Xulima’ includes enchanting and beautiful visuals, stunning animations, immersive audio, realistic sound effects and exciting quests. Players get to explore a vast and exciting environment in a world where only the bravest will survive in the lands of challenging climates. With its fast and dynamic combat system in a turn-based environment, and 18 different classes of weapons and 20 qualities for each, ‘Lords Of Xulima’ offers plenty of options to players of all experience levels. More than 100 types of enchantments are available, providing different powers to weapons, and you can even combine the two for special combat moves within each class.
Support ‘Lords Of Xulima’ TODAY by pledging your support to the game, maybe you'll put the mortgage for the houses in louisville money towards this video game campaign instead!
Deus Ex now ludicrously cheap
Dues Ex:Human Revolution is claimed by many to be the pinnacle of IPad gaming. It's sheer technical wizardry that Square Enix has managed to squeeze so much graphics and gameplay into the IOS powered tablet. But worryingly for video game industry watchers is that despite what must have been a large budget the game has already slipped dramatically in price to less than two pounds, over a hundred percent reduction doesn't bode well for tablets as mediums for AAA budget titles in future. Still if you like Deus Ex rejoice as this price is a sneaky steal.
Clash of Clans coming to Android soon
IPad and iPhone users have loved the best touch strategy game for touchscreens for over a year now, Clash of Clans is possibly the pinnacle of mobile strategy combining astute updates, social play and intense loot stealing rivalry. Now finally driven by a desire to break the Eastern market (not content with over 500 thousand dollars in revenue) .
So when is Clash of Clans coming to Android? Soon...
Reportedly, Supercell CEO Ilkka Paananen said that the Android version was born out of a desire to hit the Asian market with the already highly popular game. Android is much more prevalent in Asia than iOS.
So before you invest in
So when is Clash of Clans coming to Android? Soon...
Reportedly, Supercell CEO Ilkka Paananen said that the Android version was born out of a desire to hit the Asian market with the already highly popular game. Android is much more prevalent in Asia than iOS.
So before you invest in
- standsandmounts.com you might want to save your time and money for finding out how to get into the Android Clash of Clans Beta and getting this strategy mayhem on you a Galaxy S4 or other device.
CAN I USE MY IPAD CLASH OF CLANS GAME ON MY ANDROID PHONE?
In my humble opinion the iPad is still the best tablet,but now that Clash of Clans is out on Android my everyday mobile(because really anybody who knows tech will agree that Androd phones are far better6, I'm confused as to how to use my IPad Clash of Clans account on my Android phone, because I certainly didn't invest all that time to getting to level 85 on the Ipad to have to repeat on Android!
The answer is simple:Firstly set up and connect your Goigle Plus account on both devices, now get the special code from SuperCell by clicking on settings and choosing"Link another device", plug in code into your Android phone and all your IOS hard work at Clash of Clans is now running on your Android device.
How to make gems in Call of Thrones
Guide for making Gemstone in Call of Thrones.
First you must have Gemshards
Then go to Gems accessory and then click the Create button which is the steps to make Gems. You can choose what attritube you want!
In making gemstones you`ll need every 5 Gemshards in enery gemstones you want.
5 pcs for making 1 Low Gems
5 pcs Gemsstone shards for 1 Midgem
5 pcs Gemstone Shards for 1 Superrior Gem
In making Mega Gem it requires a sublimation stone which can be a Props to make mega gems. In making high level it has a low of succeeding, beacause of the highest level of gems the lowest success of it.
In making high level it has a low of suceeding beacause the highest level of gems the lowest success of it.
Also in making ultra gems and cosmic gems in the game.
Steve Wozniak loves apps:it's official!
Yes, Steve Wozniak loves apps! We're sure that comes as no surprise to any mobile phone(or Apple lover),but here's where Wozniak is going to be next:
Apps are now the yardstick for how people live their lives, according to Apps World keynote speaker Steve Wozniak – and the Apple co-founder thinks it will stay that way.
Wozniak, speaking in the run up to his keynote appearance on the Developer World stage in late October enthused over the app landscape. “Apps are just changing our life so much and I think it’s going to stay that way,” he explains.
Wozniak also explained the reasons why he’s looking forward to being at Apps World. “I’m looking forward more than anything to meeting the people that are attending,” he explains. “[I’m] hoping to see some new technology ideas that I wasn’t aware of before, but usually I get turned on more by the people, what they’re talking about, what they’re interested in – and that gives me almost a better clue as to where the world’s going.”
Now think about that before you go meet him at a http://www.becksbooks.com/ signing!
Monday, 23 September 2013
UPDATE YOUR Official Iron Man 3 App !!! - Review and My Strategy Guide
Dear Gameloft,
I was going to write a near 100% positive review on your official Iron Man 3 application until today July 18th. I discovered one major thing that bothered me. More on that later on as I do really want to praise the goodness of the app. BUT YOUR AUGUST UPDATE FIXED THAT!(for me anyways).
For 1 and 1/2 months I have been portraying Iron Man on my smartphone for hours almost every day. It is an extremely fun app for fans of the Marvel superhero such as myself. It's a combination of Fruit Ninja and Temple Run, but in a much improved way. Your slicing is done by your repulsor blasters on your hands(charging and shooting sound effects included). Turning isn't just a sidestep or 90 degrees left or right. Your path is one straight "road" but you can maneuver in a free flight kind of fashion (that is hard for me to explain). Use your gyroscope to control your flight or you can use the bottom of the screen to move tap or swipe(this setting can also be changed in the in-game pause menu during a mission). In the start up screen, view your armors in extreme detail(above the knee). Menu's have their own cool sound effects and Jarvis themed details. This game wouldn't feel as official if it didn't have official Iron Man theme songs. At least the slow song and the action song are included. Every time you blast off into fast flying mode you can hear your thrusters turn up. J.A.R.V.I.S. (voice included) greets and closes most missions that you get. Other speakers included are Pepper, Tony Stark, Crimson Dynamo, Living Laser, and M.O.D.O.K. (note:the voice actors aren't the same ones from the movie(s) but they still match the characters). That last note feels a little disrespectful to Robert Downey Jr. but its a true statement.
At first I was worried about the Gameloft application containing spoilers to the movie. Don't worry, it doesn't. I risked it and midway through the movie I figured out that none of the enemies are the same. However, the events of the app are more likely to take place after the movie(mentions the defeat of a villain in the 3rd movie). Cutscenes before and after the daily boss fights reveal more of the games storyline each day. These aren't just a lines of text, they are voice acted to give you more of a cinematic feel and immerses you into the story.
There are three trees(groups/branches) of suits. Each tree has one type of special (although in the movies most of the suits have two of the specials and not just one). The first tree's special is missiles. You only see four rockets get fired from Iron Man in the game. All specials hit every enemy on the screen and make you invulnerable until a little after the special. I believe this special always have one combo number higher than the actual number of enemies killed with it.
The second tree's special is the Unibeam Blast. War Machine Mark II and the Iron Patriot are in this class. (Mini Spoiler-ish:In the movie the Iron Patriot is a repainted War Machine Mark II. In the game its a several times stronger than the War Machine Mark II. Its definitely one of the four strongest suits available). Weaker Unibeam blasts can get combo's easier than stronger ones as they take more hits to destroy enemies. It is also the easiest specials to get with combo's regularly.
The third tree's special is Frost Blast. I haven't seen this move any of the movie but its given a tree in this game. Mark II (the all silver metallic armor) does experience some frosting in the first Iron Man movie. When Frost Blast is activated, Iron Man pulls back an arm as if he's charging something in his open hand(like a Dragonball energy blast). He then releases and you hear a crunchy frozen sound as the enemies are frozen. Trivia: Although all the enemies freeze and a frozen effect is applied to their color, Gearheads change color too but the lower part of their legs retract/bend back. This is the hardest special to get combo's with because frozen extremis fall while frozen and may sometimes not count as part of the attack (when frozen targets shatter).
There are three types of currencies in the Iron Man 3 game. Earn XP (experience points) by reaching further distances. You get the same amount (or almost exactly the same amount) of experience per distance, even if you get pass 100,000 meters in a run. These are used for unlocking Armored Suits. As of July 2013 there are 20 suits(since the June update). Note that all the suits in the same tree above the one you are trying to unlock must be unlocked before you are allowed to unlock that armor.
Earn Stark Credits (red) by collecting them during runs or completing missions. These are required to build Armors after unlocking them. Stronger suits require longer time to build. I'm not sure but I suspect that Blue and Gold Vibranium give more Stark Credits than a usual Stark Credit pick up because they are more prevalent late game and I end up with somewhat more Stark Credits per distance than with short runs. According to an unknown56 answerer given on at "http://wiki.answers.com/Q/What_is_the_function_of_vibranium_in_iron_man_3_game" Blue Vibraniums give 5 Stark Credits while Gold's give 8 SC's.
The Mark 42 takes 27 hours 56 mins and 59 seconds to build. I finished building the Mk 42 on June 23rd 2013 sometime between 2-4pm, twelve hours after one of my friends passed away in a car accident, several hours before I finally watched the Iron Man 3 movie using the free ticket I received from buying 4 Tony's brand pizzas ($2 each) that were participating in the promotion. I just found out that typing "$2" uses the key "4" and "2".
Earn ISO-8 (Blue gems/diamonds/crystals) by defeating the boss, leveling up and/or completing missions. You can purchases these with real world money. They have multiple uses such as revive after you have lost all your health and continue your run, Special Power-Ups that can be used at the start of each run, unlocking an Armor, or unlocking all armors, and for trading in for Stark Credits.
Power Ups:
Alpha Duplicator: Hardly helpful besides the "Collect Alpha..." missions. It doubles the points you get for a few seconds. Possibly charges your Special quicker as the specials seem to charge more when you get faster combos and more points like with the Unibeam Blast. (but I'm not sure). Doesn't save your life though.
Magnet Force: Acts like a magnet that collects all nearby collectable items. This includes other power ups. You can just fly and dodge items as this magnet is strong enough to pull from the other end/lane of the screen. More often then not, this item doesn't save you from damage at all. Note: The Alpha Duplicator and Magnet Force power ups cannot be in effect simultaneously. The most recently collected power up will replace the previously collected power up and restart the bar that shows how much longer you have that power up.
Fusion Charge: This gives you some sort of surge of energy (with increased attack and flying speed) for about 7 seconds. During this time your life becomes invulnerable, but your body will still recoil when colliding with walls, missiles and jets. Your attacks will have some spark to them and so will you. Different kinds of waves of enemies will come at you with shorter intervals inbetween waves. Usually with 2-3 Gearheads will show up during this time. I have trouble destroying both gearheads when two of them pop up simultaneously. You cannot use special while using a fusion charge. If you attack or fly towards a gearhead towards the end of the fusion charge, the gearhead(s) may fly away slower and just be on the screen longer than the fusion charge lasts. If this happens you have a small window to use your special on them. However this is really dangerous as they are also shooting their lasers at you as your fusion charge invicibleness ends. Note: the game does a great job at making sure you have a clear flying pathway during a fusion charge(no obstacles to avoid or flying though tunnels). However, towards my last few weeks(I as noticed more bugs than usual), there was 2-3 occassions where I would fly through a tunnel during a fusion charge and have no enemies. One time was without a tunnel and just flying fast forward. Another glitch I noticed towards the last couple weeks of gameplay was that once in a while missiles didn't have sounds(warnings) so I would not be alert and I run into them.
Proton Shield: This is the most important and useful power up in my opinion. In a way think of this as an extra life each time you collect it. It protects you from a hit. It might not matter early game, but sometimes you can be stuck with below 5% health meaning one of these guys saved you from dying for at least a bit. This is a really special power up as it can really prolong your current run. For example if you collected and lost 8 of this kind of power up, you just lasted 8 hits longer. It's sad when a weak attack hits you and destroys your shield right before you get hit by a plane and receive a large chunk of damage.
My Play Style/Strategy and Experience (possible hints and tips)
Disclaimer: This may not be the best playing method but this is how I have been doing it. I've only tried swiping a few times. For my main gameplay I use the gyroscope. To me it feels more like I'm flying through the air (like what my character is doing). When its about time the (non boss) enemy shoots at me I start flying slowing left and right. That way their bullets will have less chance of hitting me, while having a greater chance of aiming where I was. Just be careful and pay enough attention so that you don't fly back to where the bullet is going. Enemy jets and missiles cannot be shot down or dodged in any direction you feel like. If the missiles or aircraft are on the left side of the screen you have to dodge on the other side of the screen (as opposed to Robert Downey Jr. being able to dodge in any direction he wants).
My problem areas: I can't collect the Stark points that are almost all the way to the right when flying over the airspace/landing zones because I am too afraid of hitting the tank/hummer on the right. This area became a double row of Stark Credits in the August update. This fixed and motivated me to go over there to that lane no problem.
The first Ship when entering a dock/ship zone covers far more to the left than usual and often I am too lazy to dodge it more than a regular ship.
White/Gray Billboard in L.A. (without the lady that reminds me of Taylor Swift): I strongly believe this sign is over sensitive and will hurt you if you are close to it, even without touching it.
TUNNELS: Once in a long while, in New York, when you fly up after a tunnel, a missile will be in the middle of the screen and hit you as you reach the highest point of flight before I am not ready as almost all change in altitudes are clear to fly for at least a second. This is worsen when that missile doesn't have sound even while the volume is on.
ELEVATION ISSUES: The following was possibly fixed as I haven't experienced yet in my recent retesting of the August Update. (China does a similar thing on purpose. When you fly down onto the river. You cannot collect all the stark points 1) as you will be bouncing up and down as if trying to adjust to be right above the water. 2) you haven't even descended down enough to touch them.) However, after the update, there's a few different places where this can occur (a power up is at the start of an elevation and you haven't reached its vertical setting yet so you can't get it). I forgot which map but for sure it wasn't China.
Types of Enemies: many missions require kills of certain types of enemies. Although you should destroy/defeat all of them anyways, it might be less confusing to see your progress if you understand which enemies are being measured for that mission.
Drones: The most common enemy. They fire at you from the center bottom of their bodies after they start rotating. After the first couple of waves of gameplay, whenever there are 5 or 6 drones on the screen, a second wave of 5 or 6 drones usually follows. If you time your swipe late and slow enough to just take out the last guy of the first wave as it is about to shoot you, you may continue the combo on the wave that follows it. This helps accomplish those 10-hit combo missions quicker. Honestly I use iso-8's to skip missions that require over 20 10-hit combo's in a single run.
Soldiers: When taking down mobs of soldiers (ground units) I like to move back and forth slowly while trying to wipe out as many enemies as I can that are close to me. Blowing up tanks clears a small area around them (I'm not sure if this would prevent soldiers from spawning, therefore decreasing your possible chain/combo or if it blows them up and count them in the combo.) Soldier usually shoot between one and two seconds of spawning. Note: The soldiers (with a jet pack device) that are not in a mob still count as soldiers towards those missions that require soldier defeats. These guys have more hp than regular soldiers and may fire one or two red lasers that do a lot of damage. They shoot a fraction of a second after their blue targeting laser aims so I usually fly like crazy while trying to take them out.
While fighting foot soldiers, their tanks may sometime still be hit for combo's even after being destroyed. The Unibeam blast can take advantage of this and create large combo's.
Super Extremis: They fly in front of you and shoot a blast at you after a set time. If they are not taken down after their first shot, they may shoot you a second time. Their screams when shooting and when taken down kinda sounds like they may be Tony Stark grunting/yelling. When defeated they may also make a spark sound similar to when your proton shield is taken down by a small puny blast. They do a moderate amount of damage.
Unstable Extremis: These guys fly up, start spinning horizontally in place, then fly towards you. They do lots of damage and are the enemies whose attack patterns give me the most trouble reading/predicting. The rest of this paragraph is just me guessing. Sometimes they fly straight down the screen, other times they can go across the whole screen. I've noticed they usually target during rotating.
Gearheads: These guys show up less often then all other units except super synthoids. Usually 2-3 show up during a Fusion Charge, however 1 and less likely none may show up during a fusion charge.
Super Synthoids: These buff grey humanoid alien textured looking creatures have the most HP of all nonboss units. However, these unit's attack are amongst the most predicable. Their attacks are slow. When you see the red balls/sparkles start coming out you can just move to dodge them, even if their range is larger than other attacks. The circular attacks are also slow but harder to read the expanding circle attack. You can time it and fly towards the edge when he is a bout to fire. He will fire where you are going. So if it looks like you are going to an edge, he will shoot there and miss you if you go to the other side of the screen as he makes his slow shot. After shooting once, he will teleport to another area on the screen, shoot you one more time and go away. You can still shoot him while he is teleporting, but during that very small window when he hasn't teleported back, he cannot be hit (Trivia: This is the only moment when a special can miss an enemy that is on the screen).
EMPs: These don't count as enemies but they do explode and harm you greatly if you hit them with a regular attack while they are in play. They have no interaction when entering and leaving the play area.
That One Major Flaw Until the August 2013 Update
The AUGUST UPDATE seemed to have fixed this problem for me. However I was only allowed to reach Level 51 in this case (and I believe the IGOR was unlocked for me for FREE). Maybe this was to accomodate and recalculate the necessary level and XP to successfully unlock everything. As of now I don't need any more XP because there is nothing to do with them now so Level 51 cap is okay. August Changes include New obstacles, background distractions, and zones or area's within the old maps/levels. One new suit was also added. It can only be unlocked by being in the top 10,000 scorers of a tournament (week). It's stats aren't as high as say the Centurion, however it has a higher score multiplier of 9x. Some smoothness and fluidity were also increased as I noticed there were less instances of just flying doing nothing until the path loaded.
-Bosses are no longer daily challenges. The next boss becomes available to fight after you complete any 3 missions. Once a boss mission is activated, you must still fly the required distance to battle them. You don't fight at exactly that distance. One time, the boss didn't come up until after 5,000m of the designated distance(but this is rare possibly because the boss couldn't come out at that location/terrain, besides the app usually does a great job at figuring what's next). After you bring a bosses health down to zero, he may stay floating in one spot with his head down. At this time you may shoot continuously at it to create a combo and earn stark points while doing so. Think of it as your fatality opportunity to finish him like in Mortal Kombat. After you beat the final boss, the bosses no longer have cutscenes. They just jump right into battle. I wish there was an option to toggle this change. I like hearing the conversations. They make the game feel less repetitive. I'm not the kind of guy to skip cutscenes in video games, especially of those I like. For example, I've watched all the cutscenes of DMC3 in one sitting more than once.
-Price changes and costs in armored suits. I have to give credit to http://www.gameteep.net/iron-man-3-the-official-game/mark-42/ for being the only good place with armor information when I was still playing. The site didn't have the updated August prices within a few days, but it was helpful enough to help me plan my buying strategy and building changes before and after the update.
-You may now upgrade your weapons pass tier 3. The fourth tier requires you to complete a mission. These new missions allowed me to finish my 3 required missions for bosses a lot quicker until I ran out of tier 3 upgrades.
-In China a fusion charge in the mountains no longer appeared in between two earthly formations, it now appears right behind a formation that appears on the right right before the two formations.
-In New York, there are new shipyards. There is also a path below the train/subway tracks. This new path hurts me a lot. There is no longer an area between buildings with blimps in the way(these blimps used to hurt me too as I was used to only focusing on the buildings and missiles).
-In the Los Angeles/Beverly Hills area, you get to explore the beach a little more. During this beach sequence, there is often a proton shield power up on the left towards the beginning of the beach. You also fly between mountains, in which billboard at the start of this sequence tends to get me more than I'd like to admit.
The problem.
According to the app's description the game is an "Endless 3D runner!" The funnest part of the game was knowing that I was going to get all the three strongest suits(MARK 42, MARK 33 - Silver Centurion, MARK 38 - IGOR and possibly the IRON Patriot) level up all their attributes all the way, test to see which one I was the most comfortable with, and use my remaining ISO-8 to try and reach the farthest distance with the 3 Special Power-Ups before a mission and for continuing and see what my rank in the world was. I haven't tested the Special Power-Ups to see how they effect the Igor's proton shield capability.
HOWEVER, this plan was ruined when I reached level 50 with 488,000 XP and 574,318 Stark Credits. The Igor requires 500,000 XP to unluck and 600,000 Stark Credits to build. Upon reaching level fifty just the run before, I noticed my XP bar stayed full. I was a bit curious as to why it was still full. From that I assumed it was the last/highest level, but wasn't sure why the XP bar wouldn't go down to 0 xp to show how many more until the next level. On my next run, I got over 130,000m I got my deserved Stark Credits but earned 0 XP! I was about 5 good runs from unlocking the IGOR. Come On! Are You Serious?! I loved the game so much and poored so much of my heart into the app just to be betrayed and cut short at the end. However, maybe it was time to end this relationship and work on others(apps).
Some Screenshots of What's New.
Miscellaneous:
- 80MPH seems to be the driving speed limit on this game version of Santa Monica(the only L.A. beach area I'm kinda familiar with). The day after the first week of the tournament had passed, I quickly made runs and recorded my position before more people started taking advantage of the update. Tournament positions are restarted after each tournament. My global position as of 8/12/13 is 1412. My position for the weekly tournament was 162 with 6 days 11 hrs left.
-At the time I spotted on the scoreboard, an "Idunno990" whom seems like a hack with top position of 1 billion with one of the "0" (I'm assuming from the ones position) on the bottom right of his score.
-The screenshots on the app pages are more detailed then what I have witnessed on my low end Android smartphone (Sony Ericson Xperia Play). This is one of those games that was not meant to be Xperia Play optimized.
-Robert Downey Jr's character in the HTC commercial is very much like his Tony Stark character. I love the HTC ad. According to an Engadget article the 1 BILLION DOLLARS 2 year ad campaign also involves RDJ "getting his creative input in the process". It seems to be working nicely or at least be very appealing to me.
-My favorite armors were Mark IV, War Machine MK II, and Mark 40 - Shotgun, And Mark 42. Mark 42 was saved for boss battles or hard missions. War Machine had a lot of power for its short cooldown time. It was sure to be cooled down after any other armor (mostly Mark IV) was used for continous gameplay. It allowed combos. Mark 40 looked different, and was almost always cooled down by the time WM MK II and another armor was done being used. It was strong enough to reach 100,000m if played well. This was all before the August changes. After August, it was more likely that my cooldown would automatically complete before it was supposed to (I think this occurred when exiting and entering the app).
-The Mark 42 does not heal itself like the suit's description says. It would be awesome if it did repair itself or had autoheal. (I kinda have trouble liking the self repair feature of it in the live action movie. Unless there are little nano's fixing it, I don't see how it does so. Another thing I didn't like about the suit was that its parts could fly themselves and maneuver really well. If space was being used in the suit to contain energy and minijets, then the armor should be weaker in a lot of specs. If it wasn't weaker, then that means a suit without those engines could have additional features using up that space used for the jets.)
Enjoy the app, I know I did,
Joshua Yang
I was going to write a near 100% positive review on your official Iron Man 3 application until today July 18th. I discovered one major thing that bothered me. More on that later on as I do really want to praise the goodness of the app. BUT YOUR AUGUST UPDATE FIXED THAT!(for me anyways).
For 1 and 1/2 months I have been portraying Iron Man on my smartphone for hours almost every day. It is an extremely fun app for fans of the Marvel superhero such as myself. It's a combination of Fruit Ninja and Temple Run, but in a much improved way. Your slicing is done by your repulsor blasters on your hands(charging and shooting sound effects included). Turning isn't just a sidestep or 90 degrees left or right. Your path is one straight "road" but you can maneuver in a free flight kind of fashion (that is hard for me to explain). Use your gyroscope to control your flight or you can use the bottom of the screen to move tap or swipe(this setting can also be changed in the in-game pause menu during a mission). In the start up screen, view your armors in extreme detail(above the knee). Menu's have their own cool sound effects and Jarvis themed details. This game wouldn't feel as official if it didn't have official Iron Man theme songs. At least the slow song and the action song are included. Every time you blast off into fast flying mode you can hear your thrusters turn up. J.A.R.V.I.S. (voice included) greets and closes most missions that you get. Other speakers included are Pepper, Tony Stark, Crimson Dynamo, Living Laser, and M.O.D.O.K. (note:the voice actors aren't the same ones from the movie(s) but they still match the characters). That last note feels a little disrespectful to Robert Downey Jr. but its a true statement.
At first I was worried about the Gameloft application containing spoilers to the movie. Don't worry, it doesn't. I risked it and midway through the movie I figured out that none of the enemies are the same. However, the events of the app are more likely to take place after the movie(mentions the defeat of a villain in the 3rd movie). Cutscenes before and after the daily boss fights reveal more of the games storyline each day. These aren't just a lines of text, they are voice acted to give you more of a cinematic feel and immerses you into the story.
There are three trees(groups/branches) of suits. Each tree has one type of special (although in the movies most of the suits have two of the specials and not just one). The first tree's special is missiles. You only see four rockets get fired from Iron Man in the game. All specials hit every enemy on the screen and make you invulnerable until a little after the special. I believe this special always have one combo number higher than the actual number of enemies killed with it.
The second tree's special is the Unibeam Blast. War Machine Mark II and the Iron Patriot are in this class. (Mini Spoiler-ish:In the movie the Iron Patriot is a repainted War Machine Mark II. In the game its a several times stronger than the War Machine Mark II. Its definitely one of the four strongest suits available). Weaker Unibeam blasts can get combo's easier than stronger ones as they take more hits to destroy enemies. It is also the easiest specials to get with combo's regularly.
The third tree's special is Frost Blast. I haven't seen this move any of the movie but its given a tree in this game. Mark II (the all silver metallic armor) does experience some frosting in the first Iron Man movie. When Frost Blast is activated, Iron Man pulls back an arm as if he's charging something in his open hand(like a Dragonball energy blast). He then releases and you hear a crunchy frozen sound as the enemies are frozen. Trivia: Although all the enemies freeze and a frozen effect is applied to their color, Gearheads change color too but the lower part of their legs retract/bend back. This is the hardest special to get combo's with because frozen extremis fall while frozen and may sometimes not count as part of the attack (when frozen targets shatter).
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| The stats aren't based on the movies, but they do affect game play. |
There are three types of currencies in the Iron Man 3 game. Earn XP (experience points) by reaching further distances. You get the same amount (or almost exactly the same amount) of experience per distance, even if you get pass 100,000 meters in a run. These are used for unlocking Armored Suits. As of July 2013 there are 20 suits(since the June update). Note that all the suits in the same tree above the one you are trying to unlock must be unlocked before you are allowed to unlock that armor.
Earn Stark Credits (red) by collecting them during runs or completing missions. These are required to build Armors after unlocking them. Stronger suits require longer time to build. I'm not sure but I suspect that Blue and Gold Vibranium give more Stark Credits than a usual Stark Credit pick up because they are more prevalent late game and I end up with somewhat more Stark Credits per distance than with short runs. According to an unknown56 answerer given on at "http://wiki.answers.com/Q/What_is_the_function_of_vibranium_in_iron_man_3_game" Blue Vibraniums give 5 Stark Credits while Gold's give 8 SC's.
The Mark 42 takes 27 hours 56 mins and 59 seconds to build. I finished building the Mk 42 on June 23rd 2013 sometime between 2-4pm, twelve hours after one of my friends passed away in a car accident, several hours before I finally watched the Iron Man 3 movie using the free ticket I received from buying 4 Tony's brand pizzas ($2 each) that were participating in the promotion. I just found out that typing "$2" uses the key "4" and "2".
Earn ISO-8 (Blue gems/diamonds/crystals) by defeating the boss, leveling up and/or completing missions. You can purchases these with real world money. They have multiple uses such as revive after you have lost all your health and continue your run, Special Power-Ups that can be used at the start of each run, unlocking an Armor, or unlocking all armors, and for trading in for Stark Credits.
Power Ups:
Alpha Duplicator: Hardly helpful besides the "Collect Alpha..." missions. It doubles the points you get for a few seconds. Possibly charges your Special quicker as the specials seem to charge more when you get faster combos and more points like with the Unibeam Blast. (but I'm not sure). Doesn't save your life though.
Magnet Force: Acts like a magnet that collects all nearby collectable items. This includes other power ups. You can just fly and dodge items as this magnet is strong enough to pull from the other end/lane of the screen. More often then not, this item doesn't save you from damage at all. Note: The Alpha Duplicator and Magnet Force power ups cannot be in effect simultaneously. The most recently collected power up will replace the previously collected power up and restart the bar that shows how much longer you have that power up.
Fusion Charge: This gives you some sort of surge of energy (with increased attack and flying speed) for about 7 seconds. During this time your life becomes invulnerable, but your body will still recoil when colliding with walls, missiles and jets. Your attacks will have some spark to them and so will you. Different kinds of waves of enemies will come at you with shorter intervals inbetween waves. Usually with 2-3 Gearheads will show up during this time. I have trouble destroying both gearheads when two of them pop up simultaneously. You cannot use special while using a fusion charge. If you attack or fly towards a gearhead towards the end of the fusion charge, the gearhead(s) may fly away slower and just be on the screen longer than the fusion charge lasts. If this happens you have a small window to use your special on them. However this is really dangerous as they are also shooting their lasers at you as your fusion charge invicibleness ends. Note: the game does a great job at making sure you have a clear flying pathway during a fusion charge(no obstacles to avoid or flying though tunnels). However, towards my last few weeks(I as noticed more bugs than usual), there was 2-3 occassions where I would fly through a tunnel during a fusion charge and have no enemies. One time was without a tunnel and just flying fast forward. Another glitch I noticed towards the last couple weeks of gameplay was that once in a while missiles didn't have sounds(warnings) so I would not be alert and I run into them.
Proton Shield: This is the most important and useful power up in my opinion. In a way think of this as an extra life each time you collect it. It protects you from a hit. It might not matter early game, but sometimes you can be stuck with below 5% health meaning one of these guys saved you from dying for at least a bit. This is a really special power up as it can really prolong your current run. For example if you collected and lost 8 of this kind of power up, you just lasted 8 hits longer. It's sad when a weak attack hits you and destroys your shield right before you get hit by a plane and receive a large chunk of damage.
My Play Style/Strategy and Experience (possible hints and tips)
Disclaimer: This may not be the best playing method but this is how I have been doing it. I've only tried swiping a few times. For my main gameplay I use the gyroscope. To me it feels more like I'm flying through the air (like what my character is doing). When its about time the (non boss) enemy shoots at me I start flying slowing left and right. That way their bullets will have less chance of hitting me, while having a greater chance of aiming where I was. Just be careful and pay enough attention so that you don't fly back to where the bullet is going. Enemy jets and missiles cannot be shot down or dodged in any direction you feel like. If the missiles or aircraft are on the left side of the screen you have to dodge on the other side of the screen (as opposed to Robert Downey Jr. being able to dodge in any direction he wants).
My problem areas: I can't collect the Stark points that are almost all the way to the right when flying over the airspace/landing zones because I am too afraid of hitting the tank/hummer on the right. This area became a double row of Stark Credits in the August update. This fixed and motivated me to go over there to that lane no problem.
The first Ship when entering a dock/ship zone covers far more to the left than usual and often I am too lazy to dodge it more than a regular ship.
White/Gray Billboard in L.A. (without the lady that reminds me of Taylor Swift): I strongly believe this sign is over sensitive and will hurt you if you are close to it, even without touching it.
TUNNELS: Once in a long while, in New York, when you fly up after a tunnel, a missile will be in the middle of the screen and hit you as you reach the highest point of flight before I am not ready as almost all change in altitudes are clear to fly for at least a second. This is worsen when that missile doesn't have sound even while the volume is on.
ELEVATION ISSUES: The following was possibly fixed as I haven't experienced yet in my recent retesting of the August Update. (China does a similar thing on purpose. When you fly down onto the river. You cannot collect all the stark points 1) as you will be bouncing up and down as if trying to adjust to be right above the water. 2) you haven't even descended down enough to touch them.) However, after the update, there's a few different places where this can occur (a power up is at the start of an elevation and you haven't reached its vertical setting yet so you can't get it). I forgot which map but for sure it wasn't China.
Types of Enemies: many missions require kills of certain types of enemies. Although you should destroy/defeat all of them anyways, it might be less confusing to see your progress if you understand which enemies are being measured for that mission.
Drones: The most common enemy. They fire at you from the center bottom of their bodies after they start rotating. After the first couple of waves of gameplay, whenever there are 5 or 6 drones on the screen, a second wave of 5 or 6 drones usually follows. If you time your swipe late and slow enough to just take out the last guy of the first wave as it is about to shoot you, you may continue the combo on the wave that follows it. This helps accomplish those 10-hit combo missions quicker. Honestly I use iso-8's to skip missions that require over 20 10-hit combo's in a single run.
Soldiers: When taking down mobs of soldiers (ground units) I like to move back and forth slowly while trying to wipe out as many enemies as I can that are close to me. Blowing up tanks clears a small area around them (I'm not sure if this would prevent soldiers from spawning, therefore decreasing your possible chain/combo or if it blows them up and count them in the combo.) Soldier usually shoot between one and two seconds of spawning. Note: The soldiers (with a jet pack device) that are not in a mob still count as soldiers towards those missions that require soldier defeats. These guys have more hp than regular soldiers and may fire one or two red lasers that do a lot of damage. They shoot a fraction of a second after their blue targeting laser aims so I usually fly like crazy while trying to take them out.
While fighting foot soldiers, their tanks may sometime still be hit for combo's even after being destroyed. The Unibeam blast can take advantage of this and create large combo's.
Super Extremis: They fly in front of you and shoot a blast at you after a set time. If they are not taken down after their first shot, they may shoot you a second time. Their screams when shooting and when taken down kinda sounds like they may be Tony Stark grunting/yelling. When defeated they may also make a spark sound similar to when your proton shield is taken down by a small puny blast. They do a moderate amount of damage.
Unstable Extremis: These guys fly up, start spinning horizontally in place, then fly towards you. They do lots of damage and are the enemies whose attack patterns give me the most trouble reading/predicting. The rest of this paragraph is just me guessing. Sometimes they fly straight down the screen, other times they can go across the whole screen. I've noticed they usually target during rotating.
Gearheads: These guys show up less often then all other units except super synthoids. Usually 2-3 show up during a Fusion Charge, however 1 and less likely none may show up during a fusion charge.
Super Synthoids: These buff grey humanoid alien textured looking creatures have the most HP of all nonboss units. However, these unit's attack are amongst the most predicable. Their attacks are slow. When you see the red balls/sparkles start coming out you can just move to dodge them, even if their range is larger than other attacks. The circular attacks are also slow but harder to read the expanding circle attack. You can time it and fly towards the edge when he is a bout to fire. He will fire where you are going. So if it looks like you are going to an edge, he will shoot there and miss you if you go to the other side of the screen as he makes his slow shot. After shooting once, he will teleport to another area on the screen, shoot you one more time and go away. You can still shoot him while he is teleporting, but during that very small window when he hasn't teleported back, he cannot be hit (Trivia: This is the only moment when a special can miss an enemy that is on the screen).
EMPs: These don't count as enemies but they do explode and harm you greatly if you hit them with a regular attack while they are in play. They have no interaction when entering and leaving the play area.
That One Major Flaw Until the August 2013 Update
The AUGUST UPDATE seemed to have fixed this problem for me. However I was only allowed to reach Level 51 in this case (and I believe the IGOR was unlocked for me for FREE). Maybe this was to accomodate and recalculate the necessary level and XP to successfully unlock everything. As of now I don't need any more XP because there is nothing to do with them now so Level 51 cap is okay. August Changes include New obstacles, background distractions, and zones or area's within the old maps/levels. One new suit was also added. It can only be unlocked by being in the top 10,000 scorers of a tournament (week). It's stats aren't as high as say the Centurion, however it has a higher score multiplier of 9x. Some smoothness and fluidity were also increased as I noticed there were less instances of just flying doing nothing until the path loaded.
-Bosses are no longer daily challenges. The next boss becomes available to fight after you complete any 3 missions. Once a boss mission is activated, you must still fly the required distance to battle them. You don't fight at exactly that distance. One time, the boss didn't come up until after 5,000m of the designated distance(but this is rare possibly because the boss couldn't come out at that location/terrain, besides the app usually does a great job at figuring what's next). After you bring a bosses health down to zero, he may stay floating in one spot with his head down. At this time you may shoot continuously at it to create a combo and earn stark points while doing so. Think of it as your fatality opportunity to finish him like in Mortal Kombat. After you beat the final boss, the bosses no longer have cutscenes. They just jump right into battle. I wish there was an option to toggle this change. I like hearing the conversations. They make the game feel less repetitive. I'm not the kind of guy to skip cutscenes in video games, especially of those I like. For example, I've watched all the cutscenes of DMC3 in one sitting more than once.
-Price changes and costs in armored suits. I have to give credit to http://www.gameteep.net/iron-man-3-the-official-game/mark-42/ for being the only good place with armor information when I was still playing. The site didn't have the updated August prices within a few days, but it was helpful enough to help me plan my buying strategy and building changes before and after the update.
-You may now upgrade your weapons pass tier 3. The fourth tier requires you to complete a mission. These new missions allowed me to finish my 3 required missions for bosses a lot quicker until I ran out of tier 3 upgrades.
-In China a fusion charge in the mountains no longer appeared in between two earthly formations, it now appears right behind a formation that appears on the right right before the two formations.
-In New York, there are new shipyards. There is also a path below the train/subway tracks. This new path hurts me a lot. There is no longer an area between buildings with blimps in the way(these blimps used to hurt me too as I was used to only focusing on the buildings and missiles).
-In the Los Angeles/Beverly Hills area, you get to explore the beach a little more. During this beach sequence, there is often a proton shield power up on the left towards the beginning of the beach. You also fly between mountains, in which billboard at the start of this sequence tends to get me more than I'd like to admit.
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| Within two weeks, another August update was rolled out that probably fixed these guys. They were also messed up if shown in a preview after a run. |
The problem.
According to the app's description the game is an "Endless 3D runner!" The funnest part of the game was knowing that I was going to get all the three strongest suits(MARK 42, MARK 33 - Silver Centurion, MARK 38 - IGOR and possibly the IRON Patriot) level up all their attributes all the way, test to see which one I was the most comfortable with, and use my remaining ISO-8 to try and reach the farthest distance with the 3 Special Power-Ups before a mission and for continuing and see what my rank in the world was. I haven't tested the Special Power-Ups to see how they effect the Igor's proton shield capability.
HOWEVER, this plan was ruined when I reached level 50 with 488,000 XP and 574,318 Stark Credits. The Igor requires 500,000 XP to unluck and 600,000 Stark Credits to build. Upon reaching level fifty just the run before, I noticed my XP bar stayed full. I was a bit curious as to why it was still full. From that I assumed it was the last/highest level, but wasn't sure why the XP bar wouldn't go down to 0 xp to show how many more until the next level. On my next run, I got over 130,000m I got my deserved Stark Credits but earned 0 XP! I was about 5 good runs from unlocking the IGOR. Come On! Are You Serious?! I loved the game so much and poored so much of my heart into the app just to be betrayed and cut short at the end. However, maybe it was time to end this relationship and work on others(apps).
Some Screenshots of What's New.
Miscellaneous:
- 80MPH seems to be the driving speed limit on this game version of Santa Monica(the only L.A. beach area I'm kinda familiar with). The day after the first week of the tournament had passed, I quickly made runs and recorded my position before more people started taking advantage of the update. Tournament positions are restarted after each tournament. My global position as of 8/12/13 is 1412. My position for the weekly tournament was 162 with 6 days 11 hrs left.
-At the time I spotted on the scoreboard, an "Idunno990" whom seems like a hack with top position of 1 billion with one of the "0" (I'm assuming from the ones position) on the bottom right of his score.
-The screenshots on the app pages are more detailed then what I have witnessed on my low end Android smartphone (Sony Ericson Xperia Play). This is one of those games that was not meant to be Xperia Play optimized.
-Robert Downey Jr's character in the HTC commercial is very much like his Tony Stark character. I love the HTC ad. According to an Engadget article the 1 BILLION DOLLARS 2 year ad campaign also involves RDJ "getting his creative input in the process". It seems to be working nicely or at least be very appealing to me.
-My favorite armors were Mark IV, War Machine MK II, and Mark 40 - Shotgun, And Mark 42. Mark 42 was saved for boss battles or hard missions. War Machine had a lot of power for its short cooldown time. It was sure to be cooled down after any other armor (mostly Mark IV) was used for continous gameplay. It allowed combos. Mark 40 looked different, and was almost always cooled down by the time WM MK II and another armor was done being used. It was strong enough to reach 100,000m if played well. This was all before the August changes. After August, it was more likely that my cooldown would automatically complete before it was supposed to (I think this occurred when exiting and entering the app).
-The Mark 42 does not heal itself like the suit's description says. It would be awesome if it did repair itself or had autoheal. (I kinda have trouble liking the self repair feature of it in the live action movie. Unless there are little nano's fixing it, I don't see how it does so. Another thing I didn't like about the suit was that its parts could fly themselves and maneuver really well. If space was being used in the suit to contain energy and minijets, then the armor should be weaker in a lot of specs. If it wasn't weaker, then that means a suit without those engines could have additional features using up that space used for the jets.)
Enjoy the app, I know I did,
Joshua Yang
Thursday, 5 September 2013
Drumming on your IPad
Love the drums,love rhythm,insane beats,pulse pounding bass? Have an ipad? Well link it up with a superior external speaker and just maybe your portable drumming dreams can come true.
At least that's what TableDrum from DohiSweden would have you believe. And you know just for a little while we believed. After we saw it in the Appstore's What's Hot section we thought that TableDrum had the bass booming answers. On first load the UI and presentation strike you with their slickness and ease of access. Dig a little deeper though and the poorly emulated drum sounds seem to just be an excuse for heaps of in app purchases that render the free product not really worth your time. Avoid and make your music with Ludwig Drums & Percussion at musician's friend .
At least that's what TableDrum from DohiSweden would have you believe. And you know just for a little while we believed. After we saw it in the Appstore's What's Hot section we thought that TableDrum had the bass booming answers. On first load the UI and presentation strike you with their slickness and ease of access. Dig a little deeper though and the poorly emulated drum sounds seem to just be an excuse for heaps of in app purchases that render the free product not really worth your time. Avoid and make your music with Ludwig Drums & Percussion at musician's friend .
Mythic Saga Upgrades
Mythic Saga continues to enjoy great support from both its players and developers. Here's a taste of some of the latest updates.
Mounts
The mount system now has five new functions: Aspect, Smelt, Phase, Disenchant and Rebirth. Aspect increases your mount’s attribute bonus. Smelting and Phasing raise your mount gear’s power. You can also disenchant your mount gear to get rare materials. Moreover, rebirth gives your mount a chance to change into its final form — Crown Phoenix!
Relics
Four new functions for relic: Mold, Carve, Mathemancy and Sending. Mold your relic to gain sockets which can be used to carve to increase the relic’s attributes. Sending grants your relic dramatic combat power. At last, mathemancy will evolve your relic to its final stage —Holy Pegasus and unleash its ultimate power!
Wings
“Fortify”, “Adorn”, “Deice” and “Purification” are four new functions for wings. Fortifying your wings increases both your wing attributes and deflection damage. Adorning your wings does not only increase your wing attributes but also your exp. Deicing frees the final form of your wings (Royal Spirit Wings) from the solid ice wall while purification blesses your wings and changes them into a super form —Dawnlight Wings.
King System
Finally the Noble title system is now available! Count, Earl, Archduke, get your royal title! You can even be a king to rule your faction and rally your people to fight against enemy factions.
Getting the most music from your IPad Tower Dock
It's surprisingly difficult to maximise the wattage from your IPad speakers with dedicated IPad Tower Speakers. They're notoriously difficult to find and you've really got to consider what are your best options for getting the crispest,loudest and most authentic sounds.
Of course you could just stick with making music in the best way possible, such as with the
- behringer xm8500 mic 3-pack , but if you insist on finding the best IPad music compatible tower, then consider the following:
- Lightning or other connector
- Are you going to dock or can you use Bluetooth
- If you're going portable, how long do you want the batteries to last for
- Most importantly how many decibels do you want out putted
- Where are you going to put your IPad tower dock. Consider the different acoustics of the room you want to use it in, you might find the need to be able to manage treble and bass better for example.
Wednesday, 4 September 2013
Godus for IOS please Peter
Anyone can be a god starting September 13th with the Beta release of GODUS from 22cans. The game will be downloadable through Steam Early Access for PC Windows and Mac for $19.99 / £14.99 / €18.99. Well not everyone ,only PC/Mac gamers. Didn't your Curiosity Cube venture teach you the advantage of mobile Mr. Molyneux?
GODUS empowers you in the role of a god, allowing you to sculpt every inch of a beautiful world that you look down upon, on which a population of followers settle and multiply. As you mould every aspect of your unique utopia, a civilization will blossom across your land and offer you their belief. The more followers that believe in you, the more powerful you will become.
Whilst you are free to lose yourself in this tranquil experience, other gods reign outside of the ever-expanding reach of your influence. If you so wish, you may challenge other gods and their civilizations to epic multiplayer battles that involve hundreds of followers fighting in your name whilst you cast devastating god powers from the skies above. As you conquer more lands, your powers will grow allowing you to nurture the advancement of your own followers.
In announcing the impending availability of GODUS through Steam Early Access, Peter Molyneux, 22cans Creative Director said “I am proud and delighted that the beta version GODUS will be available for download on 13th September 2013. For a long time I've been excited with how the game is evolving, I already feel there is nothing in the world like GODUS. This is the type of game I have dreamt of making since first getting into the industry; having people play the beta and give us valuable feedback while doing so, makes that dream a reality.” And of course if you slowly chipped your way through the GooglePlex of the Cube,then you'll fully deserve your godlike rewards.
App for Arachnaphobia
Think of spiders in apps and you'll probably be imagining a Bug's life squishes with poorly represented arachnids. But if you're an arachnaphobe you'll probably be adverse to combatting you're 8 legged nemesis, that's where Virtually Free's Phobia Free app comes into play. Shelton get whined thee as Phobia Free works its arcane psychiatry magic via app format. This UK-based technology start up that develops apps to improve emotional health today announces a major update of Phobia Free its iPad/iPhone app to help with arachnophobia, the extreme fear of spiders. The company has overhauled the app by acting on user feedback. Key developments include interface improvements, new mini tutorials and a reduction in file size.
Virtually Free was founded by two practising psychiatrists , not your usual employment attorney in San Diego CA. , but true app loving health pros, and a games developer who combined their skills to adapt the therapy experience into an app format. The app uses exposure therapy, a tried and tested method for the treatment of phobia, with a few important modifications. A ‘virtual therapist’, Dr Freeman explains the therapy process and guides users through a series of high definition fully-animated and voice-acted sessions.
Phobia Free trains the user in relaxation techniques. Through a series of games, users face increasingly more realistic spiders and can share their progress over social networks. The games encourage users to help spiders out of difficult situations by gradually appealing to their empathy.
Werewolf coming to ancient Summoner
In Ancient Summoner, there are a total of 8 races and each race includes hundreds of different creatures. And among all these creatures, werewolves have always been the one summoners wanted to see the most.
What are the Werewolf card details?
Unlike most of the creature cards who usually have a balanced combination of blood and attack, (e.g. 4 attack/ 8 blood, 2 attack/ 7 blood) werewolf cards may have really weird combinations like 8 attack/ 4 blood, or 2 attack/ 12 blood. In other words like its Lunar-tic heritage it's an unbalanced card.
If you're a summoner who has Lady Luck on your side these werewolves can do some serious damage within 1 round. So as to make this game fair, most of these werewolf cards have an attribute called “Blood Price”, which immediately deals 3 damage to the summoner upon summoning. Therefore, werewolf cards become both powerful and risky—a true wild card. Yes, the bite goes both ways!
Tuesday, 3 September 2013
Android's first live action game
Just so that you know that Android Kung Fu lovers aren't stuck in the eighties with buzz cut hairdos when Yie Ar Kung Fu was the cutting edge of martial arts games and memory foam mattresses were cool Bitmash Labs is making kick 'emus cool for Android again with Hero of Shaolin: it's not just a Kung Fu throwback, but also a first for Android gang with the interactive movie idea borrowed from other '80s video game legends like Mad Dog McGee, Hero of Shaolin is the first Android game based on live-action, martial arts cinema footage. During a match, the game plays a fight scene video. The player must press buttons in sync with the kung fu moves Tuta Shen performs in the movie. Otherwise, the movie transitions to one of several “You Lose” cutscenes.
Theatrical sound effects, retro kung fu music and synchronized haptic feedback add dimension to the overall chop-sockey experience. The game’s melodramatic, English-dubbed dialogues pay tongue-in-cheek homage to the kung fu films of the 1970s.
What is Karma Coin?
Wargaming.net today announced that they will begin to accept Karma Koin, a prepaid card solution developed by Nexon America, for in-game purchases in their highly successful massively multiplayer online (MMO) war titles.
The available "sizes" of Karma Coin are $10 - $500.
Where can I buy Karma Coin?
Karma Koin can be purchased at more than 75,000 shops in the USA, Canada, Mexico, Australia, and New Zealand, including major retailers such as 7-Eleven, CVS/pharmacy, GameStop, Safeway, and Walgreens. One percent of all purchases made with Karma Koin are donated to charity.
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